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Course Details
KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
04680035 Interaction Design 4 Spring 8 2+2+0 3 3
Course Type Compulsory
Course Cycle Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6)
Course Language Turkish
Methods and Techniques Lecture, case study and project design.
Mode of Delivery Face to Face
Prerequisites -
Coordinator -
Instructor(s) Assoc. Prof. Çağrı GÜMÜŞ
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Assoc. Prof. Çağrı GÜMÜŞ A-Z08 [email protected] 7455 Tuesday
09:00-10:00
Course Content
To design the media and interfaces that reach the user in the screen environment such as internet and mobile devices and provide interaction opportunities to the users by using design programs.
Objectives of the Course
To make students comprehend and implement the design of interactive media and interfaces that reach the target audience in digital media such as web and mobile for visual communication design projects/campaigns.
Contribution of the Course to Field Teaching
Basic Vocational Courses
Specialization / Field Courses X
Support Courses
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P3 To be able to create innovative and original works by using abstract and concrete concepts in a visual way. 5
P4 To be able to use computer software, technologies, techniques and innovations in the field effectively. 5
P7 To be able to interpret and critically evaluate data using the knowledge and skills acquired in the field of graphic design, to be able to define and analyse problems, to be able to plan the process based on research and evidence, to be able to solve design problems. 5
P9 To be able to use new media technologies and associate them with graphic design. 5
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 To be able to express a thought, a concept or a phenomenon creatively in a visual way. P.3.2 1,3,7
O2 To be able to use related computer software and information and communication technologies effectively for design. P.4.1 3,7
O3 To be able to develop all processes of a design P.7.3 3,7
O4 Two and three dimensional production. P.9.6 3,7
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 Explanation of the scope, objectives and aims of the course
2 Explanation of internet, web, mobile, interface, interaction concepts
3 Human Computer Interaction (HCI)
4 Teaching and application of current design programmes
5 Mobile App design project application
6 Mobile App design project implementation continued / feedbacks
7 Mobile App design project implementation continued / feedbacks
8 Midterm exam
9 Completion of Mobile App design project application
10 Mobile Game design project application
11 Mobile Game design project implementation continued / feedbacks
12 Mobile Game design project implementation continued / feedbacks
13 Mobile Game design project implementation continued / feedbacks
14 Completion and submission of projects
Textbook or Material
Resources CHIPMAN A. (2022). UX/UI Design 2022: A Complete Beginners to Pro Step by Step Guide to UX/UI Design and Mastering the Fundamentals of Web Design with Latest Tips & Techniques Paperback.
PREECE J. SHARP H. (2022). Interaction Design: Beyond Human-Computer Interaction. Wiley&Sons.
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Laboratory - -
Practice - -
Field Study - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects - -
Seminar - -
Quiz - -
Listening - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 4 56
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 4 2 8
Midterms 1 3 3
Quiz 0 0 0
Homework 4 1 4
Practice 2 4 8
Laboratory 0 0 0
Project 2 4 8
Workshop 0 0 0
Presentation/Seminar Preparation 0 0 0
Fieldwork 0 0 0
Final Exam 1 3 3
Other 0 0 0
Total Work Load: 90
Total Work Load / 30 3
Course ECTS Credits: 3
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P3 P4 P7 P9
O1 To be able to express a thought, a concept or a phenomenon creatively in a visual way. 5 - - -
O2 To be able to use related computer software and information and communication technologies effectively for design. - 5 - -
O3 To be able to develop all processes of a design - - 5 -
O4 Two and three dimensional production. - - - 5