Graphic Design
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 04680035 | Interaction Design | 4 | Spring | 8 | 2+2+0 | 3 | 3 |
| Course Type | Compulsory |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | Lecture, case study and project design. |
| Mode of Delivery | Face to Face |
| Prerequisites | - |
| Coordinator | - |
| Instructor(s) | Assoc. Prof. Çağrı GÜMÜŞ |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Assoc. Prof. Çağrı GÜMÜŞ | A-Z08 | [email protected] | 7455 | Tuesday 09:00-10:00 |
Course Content
To design the media and interfaces that reach the user in the screen environment such as internet and mobile devices and provide interaction opportunities to the users by using design programs.
Objectives of the Course
To make students comprehend and implement the design of interactive media and interfaces that reach the target audience in digital media such as web and mobile for visual communication design projects/campaigns.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P3 | To be able to create innovative and original works by using abstract and concrete concepts in a visual way. | 5 |
| P4 | To be able to use computer software, technologies, techniques and innovations in the field effectively. | 5 |
| P7 | To be able to interpret and critically evaluate data using the knowledge and skills acquired in the field of graphic design, to be able to define and analyse problems, to be able to plan the process based on research and evidence, to be able to solve design problems. | 5 |
| P9 | To be able to use new media technologies and associate them with graphic design. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | To be able to express a thought, a concept or a phenomenon creatively in a visual way. | P.3.2 | 1,3,7 |
| O2 | To be able to use related computer software and information and communication technologies effectively for design. | P.4.1 | 3,7 |
| O3 | To be able to develop all processes of a design | P.7.3 | 3,7 |
| O4 | Two and three dimensional production. | P.9.6 | 3,7 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Explanation of the scope, objectives and aims of the course |
| 2 | Explanation of internet, web, mobile, interface, interaction concepts |
| 3 | Human Computer Interaction (HCI) |
| 4 | Teaching and application of current design programmes |
| 5 | Mobile App design project application |
| 6 | Mobile App design project implementation continued / feedbacks |
| 7 | Mobile App design project implementation continued / feedbacks |
| 8 | Midterm exam |
| 9 | Completion of Mobile App design project application |
| 10 | Mobile Game design project application |
| 11 | Mobile Game design project implementation continued / feedbacks |
| 12 | Mobile Game design project implementation continued / feedbacks |
| 13 | Mobile Game design project implementation continued / feedbacks |
| 14 | Completion and submission of projects |
Textbook or Material
| Resources | CHIPMAN A. (2022). UX/UI Design 2022: A Complete Beginners to Pro Step by Step Guide to UX/UI Design and Mastering the Fundamentals of Web Design with Latest Tips & Techniques Paperback. |
| PREECE J. SHARP H. (2022). Interaction Design: Beyond Human-Computer Interaction. Wiley&Sons. |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | - | - |
| Seminar | - | - |
| Quiz | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 4 | 56 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 4 | 2 | 8 |
| Midterms | 1 | 3 | 3 |
| Quiz | 0 | 0 | 0 |
| Homework | 4 | 1 | 4 |
| Practice | 2 | 4 | 8 |
| Laboratory | 0 | 0 | 0 |
| Project | 2 | 4 | 8 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 3 | 3 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 90 | ||
| Total Work Load / 30 | 3 | ||
| Course ECTS Credits: | 3 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P3 | P4 | P7 | P9 |
|---|---|---|---|---|---|
| O1 | To be able to express a thought, a concept or a phenomenon creatively in a visual way. | 5 | - | - | - |
| O2 | To be able to use related computer software and information and communication technologies effectively for design. | - | 5 | - | - |
| O3 | To be able to develop all processes of a design | - | - | 5 | - |
| O4 | Two and three dimensional production. | - | - | - | 5 |
