Graphic Design
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 04671021 | User Experience (UX) and Interface Design (UI) | 4 | Autumn | 7 | 2+2+0 | 4 | 6 |
| Course Type | Elective |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | Anlatım, Tartışma ve Uygulama |
| Mode of Delivery | Face to Face |
| Prerequisites | - |
| Coordinator | - |
| Instructor(s) | Asst. Prof. Mehmet IŞIK |
| Instructor Assistant(s) | - |
Course Content
This course covers what is user experience (UX) and interface design (UI), basic principles of user-centred design, user research and understanding user needs, information architecture and user interface prototyping, UI design principles for effective user experience design, user testing and evaluation of feedback.
Objectives of the Course
The aim of this course is to teach students the fundamentals of user-centred design and to emphasise the importance of user experience and interface design. Students are expected to learn how to meet the needs and expectations of users by conducting user research, applying usability principles in the design process, and creating aesthetically appealing user interfaces.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P4 | To be able to use computer software, technologies, techniques and innovations in the field effectively. | 5 |
| P8 | To be able to convey the right message and indicators to the target audience through the right communication channels by using photographic, typographic, illustrative, moving and interactive elements in the production and production process of two and three dimensional designs for traditional and new media. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | To be able to use related computer software and information and communication technologies effectively for design. | P.4.1 | 7 |
| O2 | To be able to present their designs through technological devices such as computer etc. | P.4.3 | 7 |
| O3 | To be able to apply graphic design products in two and three dimensions. | P.8.1 | 7 |
| O4 | To be able to interpret graphic designs to the cultural environment of the day with the support of developing and changing technology. | P.8.7 | 1,7 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Introduction and Basic Concepts |
| 2 | User Research |
| 3 | Information Architecture |
| 4 | Wireframe ve Prototipleme |
| 5 | Usability and Usability Testing |
| 6 | Visual Design Principles |
| 7 | Interaction Design and Mobile UI/UX Design |
| 8 | Midterm |
| 9 | Accessibility |
| 10 | UX Writing and Content Strategy |
| 11 | Data Analytics and UX Metrics |
| 12 | Case Studies and Practice |
| 13 | Design Thinking and Innovation |
| 14 | Final Project Presentation and Evaluation |
Textbook or Material
| Resources | ASLAN, E. (2020). Arayüz Tasarımı ve Kullanıcı Deneyimi. Pusula Yayıncılık. |
| GOTHELF, J., & SEIDEN, J. (2016). Lean UX: Designing Great Products with Agile Teams (2nd ed.). O'Reilly Media. |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | - | - |
| Seminar | - | - |
| Quiz | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 2 | 28 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 1 | 14 |
| Midterms | 1 | 15 | 15 |
| Quiz | 0 | 0 | 0 |
| Homework | 4 | 12 | 48 |
| Practice | 4 | 15 | 60 |
| Laboratory | 0 | 0 | 0 |
| Project | 0 | 0 | 0 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 15 | 15 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 180 | ||
| Total Work Load / 30 | 6 | ||
| Course ECTS Credits: | 6 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P4 | P8 |
|---|---|---|---|
| O1 | To be able to use related computer software and information and communication technologies effectively for design. | 5 | - |
| O2 | To be able to present their designs through technological devices such as computer etc. | 5 | - |
| O3 | To be able to apply graphic design products in two and three dimensions. | - | 5 |
| O4 | To be able to interpret graphic designs to the cultural environment of the day with the support of developing and changing technology. | - | 5 |
