Graphic Design
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 04670031 | Design Studio V | 4 | Autumn | 7 | 3+2+0 | 6 | 6 |
| Course Type | Compulsory |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | Teknikleri Anlatım, tartışma ve proje tasarımı. |
| Mode of Delivery | Face to Face |
| Prerequisites | - |
| Coordinator | - |
| Instructor(s) | Assoc. Prof. Çağrı GÜMÜŞ |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Assoc. Prof. Çağrı GÜMÜŞ | A-Z08 | [email protected] | 7455 | Tuesday 09:00-10:00 |
Course Content
In this course, which is a continuation of the Design Studio IV course, a product, service or person will be selected to create awareness in society. In addition, the course will be reinforced with additional projects.
Objectives of the Course
It is aimed to produce visual solutions for this digital interface project, considering the graphic design needs for the promotion of a product, service or person with a digital interface project.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P2 | To be able to interpret aesthetics and function in design processes by establishing the relationship between yesterday, today and tomorrow. | 5 |
| P3 | To be able to create innovative and original works by using abstract and concrete concepts in a visual way. | 5 |
| P4 | To be able to use computer software, technologies, techniques and innovations in the field effectively. | 5 |
| P5 | Visualisation by establishing a relationship between art, culture, design and aesthetic issues. | 5 |
| P7 | To be able to interpret and critically evaluate data using the knowledge and skills acquired in the field of graphic design, to be able to define and analyse problems, to be able to plan the process based on research and evidence, to be able to solve design problems. | 5 |
| P9 | To be able to use new media technologies and associate them with graphic design. | 4 |
| P11 | To be able to develop projects in the field of graphic design with the awareness of universal and social responsibility by considering the public interest and legal consequences on issues such as human rights, environmental problems, cultural diversity in professional studies in the field and to share them with the society with sensitivity. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | To be able to express in a context. | P.2.1 | 1,3,7 |
| O2 | To be able to express a thought, a concept or a phenomenon creatively in a visual way. | P.3.2 | 3,7 |
| O3 | To be able to present their designs through technological devices such as computer etc. | P.4.3 | 3,7 |
| O4 | To be able to present the main idea of a phenomenon in a visual way within the concept of design. | P.5.1 | 3,5,7 |
| O5 | To be able to develop all processes of a design | P.7.3 | 3,7 |
| O6 | To be able to express a work within a certain concept. | P.9.3 | 3,7 |
| O7 | To be able to organise a work within the limitations of a certain concept. | P.9.4 | 3,7 |
| O8 | To gain sensitivity to the environment they live in. | P.11.3 | 3,7 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Introduction of the course, giving the briefs of the projects they will do during the semester and explaining these project briefs with international and national examples. Project I: Designing a mobile phone application interface for an artist or designer Giving information about mobile phone applications. Showing national and international examples. Choosing an artist or designer. Asking to do research about the selected artist or designer. |
| 2 | Project I: Designing a mobile phone application interface for an artist or designer Reviewing the research on the selected artist or designer and giving feedback. Classifying the research about the artist or designer and making a tree of the application. Requesting logo design sketches for the artist or designer's application interface. |
| 3 | Designing a mobile phone application interface for an artist or designer Examining the logo design sketches made for the application interface of the artist or designer and giving feedback.Choosing one of the sketches and requesting the application to be made. |
| 4 | Designing a mobile phone application interface for an artist or designer Reviewing the logo application and giving feedback.Requesting concept design sketches for the artist or designer's application interface home page |
| 5 | Designing a mobile phone application interface for an artist or designer Reviewing the artist's or designer's concept design sketches for the home page of the application interface and giving feedback.Selecting the home page concept. Requesting to start the implementation of the home page design. |
| 6 | Designing a mobile phone application interface for an artist or designer Reviewing the implementation of the home page design and giving feedback. Continuation of the implementation. |
| 7 | Project I: Designing a mobile phone application interface for an artist or designer Reviewing the implementation of the home page design and giving feedback. Finalising the home page design. |
| 8 | Midterm exam |
| 9 | Project I: Designing a mobile phone application interface for an artist or designer. Designing a home page concept design to be applied to other pages. Project II: Preparing the generic interface of a main news programme. Giving information about generic design. Showing national and international news bulletin generic examples. Selecting a news bulletin for credits design. Requesting sketches of credits design. |
| 10 | Project I: Designing a mobile phone application interface for an artist or designer Continuation of the application of the home page concept design to other pages. Project II: Preparation of the credits interface for a main news programme. Analysing the credits design sketches and giving feedback. Selecting a credits and requesting to start the implementation. |
| 11 | Project I: Designing a mobile phone application interface for an artist or designer Continuation of the application of the home page concept design to other pages. Project II: Preparation of the generic interface of a main news bulletin. Analysing the application and giving feedback. |
| 12 | Project I: Designing a mobile phone application interface for an artist or designer Continuation of the application of the home page concept design to other pages. Project II: Preparation of the generic interface of a main news programme. Analysing the application and giving feedback. |
| 13 | Project I: Designing a mobile phone application interface for an artist or designer Continuation of the application of the home page concept design to other pages. Project II: Preparation of the generic interface of a main news programme. Analysing the application and giving feedback. |
| 14 | Project I: Designing a mobile phone application interface for an artist or designer Finalising the application of the home page concept design to other pages. Project II: Preparation of the generic interface of a main news programme. Analysing the application and giving feedback. Finalisation of the application. |
Textbook or Material
| Resources | MANO M. (2012). Digital Design. Academy Publishing. |
| USLU F. (Ed.). (2021).Digitalisation Trends.Nobel Scientific Works | |
| GREEN A. (2020).Living in the Digital Age.Geneva Idea Art. |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | - | - |
| Seminar | - | - |
| Quiz | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 5 | 70 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 3 | 42 |
| Midterms | 1 | 2 | 2 |
| Quiz | 0 | 0 | 0 |
| Homework | 0 | 0 | 0 |
| Practice | 0 | 0 | 0 |
| Laboratory | 0 | 0 | 0 |
| Project | 3 | 15 | 45 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 3 | 6 | 18 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 3 | 3 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 180 | ||
| Total Work Load / 30 | 6 | ||
| Course ECTS Credits: | 6 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P2 | P3 | P4 | P5 | P7 | P9 | P11 |
|---|---|---|---|---|---|---|---|---|
| O1 | To be able to express in a context. | 5 | - | - | - | - | - | - |
| O2 | To be able to express a thought, a concept or a phenomenon creatively in a visual way. | - | 5 | - | - | - | - | - |
| O3 | To be able to present their designs through technological devices such as computer etc. | - | - | 5 | - | - | - | - |
| O4 | To be able to present the main idea of a phenomenon in a visual way within the concept of design. | - | - | - | 5 | - | - | - |
| O5 | To be able to develop all processes of a design | - | - | - | - | 5 | - | - |
| O6 | To be able to express a work within a certain concept. | - | - | - | - | - | 4 | - |
| O7 | To be able to organise a work within the limitations of a certain concept. | - | - | - | - | - | 4 | - |
| O8 | To gain sensitivity to the environment they live in. | - | - | - | - | - | - | 5 |
