Your transaction is in progress.
Please Wait...
Course Details
KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
04661016 Digital Typeface Design 3 Spring 6 2+2+0 6 6
Course Type Elective
Course Cycle Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6)
Course Language Turkish
Methods and Techniques -
Mode of Delivery Face to Face
Prerequisites -
Coordinator -
Instructor(s) Lect. Ahmet FUTTU
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Lect. Ahmet FUTTU A-Z01 [email protected] 7485 Thursday
08:30 / 10:30
Course Content
Sinema, dizi ve oyun projeleri için ihtiyaç olan konsept tasarımlarda karakter tasarımını çözümleyip analiz edebilecek yetkinliği kazandıracak çok yönlü proje uygulamaları ve teorik seminerler verilmesi dersin içeriğini oluşturmaktadır.
Objectives of the Course
During the term, to reinforce how the character designs needed by various sectors should be done with applied projects; The aim of the course is to experience the illustration production techniques needed in the game, cinema and TV series industries, to gain knowledge through exercises related to the idea development and application process, and to put them into practice. It is among the objectives of the course to provide the candidate who aims to specialize in the field of illustration as a form of graphic design expression, to work and to develop himself.
Contribution of the Course to Field Teaching
Basic Vocational Courses
Specialization / Field Courses
Support Courses X
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P2 To be able to interpret aesthetics and function in design processes by establishing the relationship between yesterday, today and tomorrow. 5
P4 To be able to use computer software, technologies, techniques and innovations in the field effectively. 4
P6 To be able to explain the historical and design ties of semiotics, mythology, iconography with universal culture. 4
P10 To be able to work effectively in interdisciplinary / interdisciplinary teams on social and cultural issues related to the field of design, individually or as a team member, harmoniously and consciously. 5
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 To be able to express in a context. P.2.1 1
O2 To be able to evaluate critically and analytically. P.2.3 7
O3 To be able to produce past effects / traces of today's designs with today's possibilities and possibilities. P.2.4 7
O4 To be able to express the past in the field of design. P.2.6 7
O5 To be able to use related computer software and information and communication technologies effectively for design. P.4.1 4,7
O6 To be able to present their designs through technological devices such as computer etc. P.4.3 7
O7 To be able to distinguish the differences between periods. P.6.1 1,3
O8 To be able to define an idea, a concept or a phenomenon in the artistic and cultural environment of society. P.6.3 1
O9 To be able to work interdisciplinary in the field of art and design. P.10.1 7
O10 To be able to work harmoniously and productively alone, independently and/or in a group during the design process. P.10.2 7
O11 To be able to act consciously in the group during the design process. P.10.4 3,7
O12 To be able to establish a connection between different applications. P.10.5 7
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 Talking about the types of illustration, giving information about the types of illustration required for character design. Talking about concept and concept fiction. Starting the theoretical research by giving a brief for the first project.
2 Explaining the concept design and informing that the project should be within the integrity of the concept. Continuing theoretical research.
3 Sketch studies for the subjects selected as a result of theoretical research. Evaluation of the sketches and the process of getting approval for the project. Examining the portfolios of professional illustrators.
4 Evaluation of sketches and the process of getting approval and critique for the project. Workshop work. Examining the portfolios of professional illustrators.
5 Criticism process for projects. Workshop work. Examining the portfolios of professional illustrators. Giving the second project topic.
6 Beginning of sketch studies for the subjects selected as a result of theoretical research. Examining the portfolios of professional illustrators.
7 Evaluation of sketches and the process of getting approval for the project. Examining the portfolios of professional illustrators.
8 Evaluation of sketches and the process of getting approval and critique for the project. Workshop work. Examining the portfolios of professional illustrators.
9 Criticism process for projects. Workshop work. Examining the portfolios of professional illustrators. Giving the third project topic.
10 Beginning of sketch studies for the subjects selected as a result of theoretical research. Examining the portfolios of professional illustrators.
11 Evaluation of sketches and the process of getting approval for the project. Examining the portfolios of professional illustrators.
12 Evaluation of sketches and the process of getting approval and critique for the project. Workshop work. Examining the portfolios of professional illustrators.
13 Criticism process for projects. Workshop work. Examining the portfolios of professional illustrators.
14 Criticism process for projects and evaluation of preparations for the final presentation. Workshop work. Giving information about the business life of professional illustrators.
Textbook or Material
Resources ERTEM İ. (2021) Puslu Kıtalar Atlası. İletişim Publications.
LEE. A. (2005) The Lord Of The Rings Sketchbook. Harper Collins Publishers.
AUTOMO K. (2021) Akira. Gerekli Şeyler Publishing.
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance 14 -
Laboratory - -
Practice 14 -
Field Study - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects - -
Seminar - -
Quiz - -
Listening - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 4 56
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 12 4 48
Midterms 1 4 4
Quiz 0 0 0
Homework 2 7 14
Practice 2 5 10
Laboratory 0 0 0
Project 2 10 20
Workshop 6 4 24
Presentation/Seminar Preparation 0 0 0
Fieldwork 0 0 0
Final Exam 1 4 4
Other 0 0 0
Total Work Load: 180
Total Work Load / 30 6
Course ECTS Credits: 6
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P2 P4 P6 P10
O1 To be able to express in a context. 5 - - -
O2 To be able to evaluate critically and analytically. 5 - - -
O3 To be able to produce past effects / traces of today's designs with today's possibilities and possibilities. 5 - - -
O4 To be able to express the past in the field of design. 5 - - -
O5 To be able to use related computer software and information and communication technologies effectively for design. - 4 - -
O6 To be able to present their designs through technological devices such as computer etc. - 4 - -
O7 To be able to distinguish the differences between periods. - - 4 -
O8 To be able to define an idea, a concept or a phenomenon in the artistic and cultural environment of society. - - 4 -
O9 To be able to work interdisciplinary in the field of art and design. - - - 5
O10 To be able to work harmoniously and productively alone, independently and/or in a group during the design process. - - - 5
O11 To be able to act consciously in the group during the design process. - - - 5
O12 To be able to establish a connection between different applications. - - - 5