Graphic Design
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 04661016 | Digital Typeface Design | 3 | Spring | 6 | 2+2+0 | 6 | 6 |
| Course Type | Elective |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | - |
| Mode of Delivery | Face to Face |
| Prerequisites | - |
| Coordinator | - |
| Instructor(s) | Lect. Ahmet FUTTU |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Lect. Ahmet FUTTU | A-Z01 | [email protected] | 7485 | Thursday 08:30 / 10:30 |
Course Content
Sinema, dizi ve oyun projeleri için ihtiyaç olan konsept tasarımlarda karakter tasarımını çözümleyip analiz edebilecek yetkinliği kazandıracak çok yönlü proje uygulamaları ve teorik seminerler verilmesi dersin içeriğini oluşturmaktadır.
Objectives of the Course
During the term, to reinforce how the character designs needed by various sectors should be done with applied projects; The aim of the course is to experience the illustration production techniques needed in the game, cinema and TV series industries, to gain knowledge through exercises related to the idea development and application process, and to put them into practice. It is among the objectives of the course to provide the candidate who aims to specialize in the field of illustration as a form of graphic design expression, to work and to develop himself.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | |
| Support Courses | X |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P2 | To be able to interpret aesthetics and function in design processes by establishing the relationship between yesterday, today and tomorrow. | 5 |
| P4 | To be able to use computer software, technologies, techniques and innovations in the field effectively. | 4 |
| P6 | To be able to explain the historical and design ties of semiotics, mythology, iconography with universal culture. | 4 |
| P10 | To be able to work effectively in interdisciplinary / interdisciplinary teams on social and cultural issues related to the field of design, individually or as a team member, harmoniously and consciously. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | To be able to express in a context. | P.2.1 | 1 |
| O2 | To be able to evaluate critically and analytically. | P.2.3 | 7 |
| O3 | To be able to produce past effects / traces of today's designs with today's possibilities and possibilities. | P.2.4 | 7 |
| O4 | To be able to express the past in the field of design. | P.2.6 | 7 |
| O5 | To be able to use related computer software and information and communication technologies effectively for design. | P.4.1 | 4,7 |
| O6 | To be able to present their designs through technological devices such as computer etc. | P.4.3 | 7 |
| O7 | To be able to distinguish the differences between periods. | P.6.1 | 1,3 |
| O8 | To be able to define an idea, a concept or a phenomenon in the artistic and cultural environment of society. | P.6.3 | 1 |
| O9 | To be able to work interdisciplinary in the field of art and design. | P.10.1 | 7 |
| O10 | To be able to work harmoniously and productively alone, independently and/or in a group during the design process. | P.10.2 | 7 |
| O11 | To be able to act consciously in the group during the design process. | P.10.4 | 3,7 |
| O12 | To be able to establish a connection between different applications. | P.10.5 | 7 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Talking about the types of illustration, giving information about the types of illustration required for character design. Talking about concept and concept fiction. Starting the theoretical research by giving a brief for the first project. |
| 2 | Explaining the concept design and informing that the project should be within the integrity of the concept. Continuing theoretical research. |
| 3 | Sketch studies for the subjects selected as a result of theoretical research. Evaluation of the sketches and the process of getting approval for the project. Examining the portfolios of professional illustrators. |
| 4 | Evaluation of sketches and the process of getting approval and critique for the project. Workshop work. Examining the portfolios of professional illustrators. |
| 5 | Criticism process for projects. Workshop work. Examining the portfolios of professional illustrators. Giving the second project topic. |
| 6 | Beginning of sketch studies for the subjects selected as a result of theoretical research. Examining the portfolios of professional illustrators. |
| 7 | Evaluation of sketches and the process of getting approval for the project. Examining the portfolios of professional illustrators. |
| 8 | Evaluation of sketches and the process of getting approval and critique for the project. Workshop work. Examining the portfolios of professional illustrators. |
| 9 | Criticism process for projects. Workshop work. Examining the portfolios of professional illustrators. Giving the third project topic. |
| 10 | Beginning of sketch studies for the subjects selected as a result of theoretical research. Examining the portfolios of professional illustrators. |
| 11 | Evaluation of sketches and the process of getting approval for the project. Examining the portfolios of professional illustrators. |
| 12 | Evaluation of sketches and the process of getting approval and critique for the project. Workshop work. Examining the portfolios of professional illustrators. |
| 13 | Criticism process for projects. Workshop work. Examining the portfolios of professional illustrators. |
| 14 | Criticism process for projects and evaluation of preparations for the final presentation. Workshop work. Giving information about the business life of professional illustrators. |
Textbook or Material
| Resources | ERTEM İ. (2021) Puslu Kıtalar Atlası. İletişim Publications. |
| LEE. A. (2005) The Lord Of The Rings Sketchbook. Harper Collins Publishers. | |
| AUTOMO K. (2021) Akira. Gerekli Şeyler Publishing. |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | 14 | - |
| Laboratory | - | - |
| Practice | 14 | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | - | - |
| Seminar | - | - |
| Quiz | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 4 | 56 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 12 | 4 | 48 |
| Midterms | 1 | 4 | 4 |
| Quiz | 0 | 0 | 0 |
| Homework | 2 | 7 | 14 |
| Practice | 2 | 5 | 10 |
| Laboratory | 0 | 0 | 0 |
| Project | 2 | 10 | 20 |
| Workshop | 6 | 4 | 24 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 4 | 4 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 180 | ||
| Total Work Load / 30 | 6 | ||
| Course ECTS Credits: | 6 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P2 | P4 | P6 | P10 |
|---|---|---|---|---|---|
| O1 | To be able to express in a context. | 5 | - | - | - |
| O2 | To be able to evaluate critically and analytically. | 5 | - | - | - |
| O3 | To be able to produce past effects / traces of today's designs with today's possibilities and possibilities. | 5 | - | - | - |
| O4 | To be able to express the past in the field of design. | 5 | - | - | - |
| O5 | To be able to use related computer software and information and communication technologies effectively for design. | - | 4 | - | - |
| O6 | To be able to present their designs through technological devices such as computer etc. | - | 4 | - | - |
| O7 | To be able to distinguish the differences between periods. | - | - | 4 | - |
| O8 | To be able to define an idea, a concept or a phenomenon in the artistic and cultural environment of society. | - | - | 4 | - |
| O9 | To be able to work interdisciplinary in the field of art and design. | - | - | - | 5 |
| O10 | To be able to work harmoniously and productively alone, independently and/or in a group during the design process. | - | - | - | 5 |
| O11 | To be able to act consciously in the group during the design process. | - | - | - | 5 |
| O12 | To be able to establish a connection between different applications. | - | - | - | 5 |
