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Course Details
KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
04660029 2D/3D Motion Graphics 3 Spring 6 2+2+0 4 4
Course Type Compulsory
Course Cycle Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6)
Course Language Turkish
Methods and Techniques Anlatım, tartışma, öğrenci ödevleri ve proje tasarımı.
Mode of Delivery Face to Face
Prerequisites -
Coordinator -
Instructor(s) Asst. Prof. Mehmet IŞIK
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Asst. Prof. Mehmet IŞIK A-Z02 [email protected] 7676 Wednesday
11:00-15:00
Course Content
Alana dair bilgisayar programları öğretmeyi, karakter tasarımları yapmayı ve animasyonun temel 12 prensibini uygulatmayı içermektedir.
Objectives of the Course
To teach the production of motion pictures prepared in 2 and 3 dimensional environments. It also aims to train students who examine and analyze examples in this field and raise awareness.
Contribution of the Course to Field Teaching
Basic Vocational Courses X
Specialization / Field Courses
Support Courses
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P4 To be able to use computer software, technologies, techniques and innovations in the field effectively. 4
P8 To be able to convey the right message and indicators to the target audience through the right communication channels by using photographic, typographic, illustrative, moving and interactive elements in the production and production process of two and three dimensional designs for traditional and new media. 5
P9 To be able to use new media technologies and associate them with graphic design. 4
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 To be able to use related computer software and information and communication technologies effectively for design. P.4.1 3,7
O2 To be able to present their designs through technological devices such as computer etc. P.4.3 3,7
O3 To be able to apply graphic design products in two and three dimensions. P.8.1 3,7
O4 To be able to define the target audience, to produce original works related to the field and to evaluate the results. P.8.2 1,3,7
O5 Two and three dimensional production. P.9.6 3,7
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 General information about 2D and 3D moving image designs
2 Introduction of Adobe After Effects and Blender programmes for 2D and 3D moving image design. Information about the transfer of files before animating in the programme. Project 1: ball animation application.
3 Teaching the usage tools for animating objects and objects in Adobe After Effects Blender programmes.Project 2: Gait cycle and voice synchronous speech application.
4 Giving criticism related to the projects given.Skeleton and model hierarchy applications with Adobe After Effects and Photoshop programmes.
5 Information about the tools used in character design with Adobe Photoshop and illustrator programmes and the details to be considered.
6 Teaching 12 principles within the scope of moving image design with Adobe After Effects and Photoshop programmes. Project 3: Application of overlapping movements.
7 Teaching 12 principles within the scope of moving image design with Adobe After Effects and Photoshop programmes. Project 3: Application of overlapping movements.
8 Midterm Exam
9 Informing about the use of frames in Adobe After Effects programme. One of the 12 principles, teaching the tools to be used for compression and front movements. Project 5: Application of compression and front movements.
10 Teaching the tools that should be used for moving image design in Blender, Adobe After Effects and Photoshop programmes.Giving critiques related to the projects given.Project 6: Staging from 12 principles, pose-to-pose keyframes-Straight keyframes applications.
11 Application of acceleration-deceleration movements from 12 principles within the scope of moving image design with Blender, Adobe After Effects and Photoshop programmes.
12 Application of secondary motion and timing motion from 12 principles within the scope of moving image design with Blender, Adobe After Effects and Photoshop programmes.
13 Application of circular motion and exaggeration movements from 12 principles within the scope of moving image design with Blender, Adobe After Effects and Photoshop programmes.
14 Application of mass design and attraction movements from 12 principles within the scope of moving image design with Blender, Adobe After Effects and Photoshop programmes. Project 7: A 30-second moving image design final application project using the programmes taught for 2D and 3D moving image design and 12 principles in animation.
Textbook or Material
Resources LUHTA E. (2017). How To Cheat In Maya 2010. Crc Press.
ÖZCAN O. (2008).Basic Steps in Interactive Media Design. Pusula Publishing.
YIKAROGLU N. (2009). Maya Unlimited.Kodlab Publications.
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Laboratory - -
Practice - -
Field Study - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects - -
Seminar - -
Quiz - -
Listening - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 4 56
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 0 0 0
Midterms 1 4 4
Quiz 0 0 0
Homework 7 2 14
Practice 7 2 14
Laboratory 0 0 0
Project 7 4 28
Workshop 0 0 0
Presentation/Seminar Preparation 0 0 0
Fieldwork 0 0 0
Final Exam 1 4 4
Other 0 0 0
Total Work Load: 120
Total Work Load / 30 4
Course ECTS Credits: 4
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P4 P8 P9
O1 To be able to use related computer software and information and communication technologies effectively for design. 4 - -
O2 To be able to present their designs through technological devices such as computer etc. 4 - -
O3 To be able to apply graphic design products in two and three dimensions. - 5 -
O4 To be able to define the target audience, to produce original works related to the field and to evaluate the results. - 5 -
O5 Two and three dimensional production. - - 4