Graphic Design
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 04651011 | Dijital İllüstrasyon | 3 | Autumn | 5 | 2+2+0 | 6 | 6 |
| Course Type | Elective |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | Anlatım, tartışma, öğrenci ödevleri ve proje tasarımı. |
| Mode of Delivery | Face to Face |
| Prerequisites | illüstrasyon |
| Coordinator | - |
| Instructor(s) | Assoc. Prof. Özlem TEKDEMİR DÖKEROĞLU |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Assoc. Prof. Özlem TEKDEMİR DÖKEROĞLU | A-Z06 | [email protected] | 7576 |
Course Content
Using digital illustration techniques, in illustration practice
to be able to design graphic products.
to be able to design graphic products.
Objectives of the Course
Theoretical and practical knowledge on digital illustration types and techniques
to have the vector and pixel used in digital illustration
based programs, to get acquainted with different topics with these programs.
It is aimed to make applications within the scope.
to have the vector and pixel used in digital illustration
based programs, to get acquainted with different topics with these programs.
It is aimed to make applications within the scope.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P2 | To be able to interpret aesthetics and function in design processes by establishing the relationship between yesterday, today and tomorrow. | 5 |
| P5 | Visualisation by establishing a relationship between art, culture, design and aesthetic issues. | 5 |
| P9 | To be able to use new media technologies and associate them with graphic design. | 5 |
| P10 | To be able to work effectively in interdisciplinary / interdisciplinary teams on social and cultural issues related to the field of design, individually or as a team member, harmoniously and consciously. | 5 |
| P12 | To be able to follow scientific, social, economic, legal, political developments etc. To be able to follow social and technological developments. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | To be able to express in a context. | P.2.1 | 3,4 |
| O2 | To be able to present the main idea of a phenomenon in a visual way within the concept of design. | P.5.1 | 3,4 |
| O3 | To be able to explain creative thinking. | P.9.5 | 3,4 |
| O4 | To be able to work interdisciplinary in the field of art and design. | P.10.1 | |
| O5 | To be able to explain the problem. | P.12.3 | 3,4 |
| O6 | To be able to apply the necessary techniques to solve the problem. | P.12.4 | 3,4 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Giving information about course content, processing, materials and techniques. |
| 2 | Vector and pixel-based digital illustration applications programs, presentation on current tablet applications. First project topic giving. |
| 3 | Project 1: Creating a character with a vector-based program. An inanimate object, characterize in an anthropomorphic (anthropomorphic) way. Creating character sketching simple gestures and facial expressions. Students will be able to assignment to draw a sketch on the subject. |
| 4 | Analyzing and critiquing sketches related to vector-based character studies. Vector-based character or characters selected from the sketches working with the application and finalization. Giving the second project topic. Project 2: Explaining the subject of children's book cover illustration with examples. Determination of the children's book selected for the subject, students' sketches on this subject. assigning homework to draw. |
| 5 | Examination of the sketches made on the cover of children's books and related to the subject giving critique. The work will be based on a digital illustration of the students' own choice. finalization with the technique. Giving preliminary information about the third project. |
| 6 | Project 3: Designing a record or album cover. An element of auditory culture, To be able to interpret as illustration and finalize as a graphic product Explaining the subject with examples. Students to draw sketches on this subject homework assignment. |
| 7 | Sketches made for designing a record or album cover examining and critiquing the subject. The work is expected to be finalization with a digital illustration technique of their choice. |
| 8 | Project 4: Designing urban illustrations. Two different cities in one style It can be used in different promotional channels that promote it in its entirety, Explaining the subject of designing illustration with examples. Students will be able to assignment to draw a sketch on the subject. |
| 9 | Examination of the sketches made on urban illustrations and the subject giving a critique about the digital media. The work is expected to be based on a digital finalization with illustration technique. |
| 10 | Project 5: Explaining the subject of designing an illustrative movie poster with examples. Designing an illustrative poster of a movie of their own choice. The movies to be posterized and assigning students homework to draw sketches on this subject. |
| 11 | Illustrative movie poster, examination of the sketches made on the subject and related to the subject giving critique. The work will be based on a digital illustration of the students' own choice. with the technique of finalization. |
| 12 | Project 6: Telling a line story with the help of story board. A visual story in five frames Explaining the subject of designing a story with examples. Students in this subject assignment to draw a sketch. |
| 13 | The research on designing a visual story in five frames Examination of sketches and giving criticism on the subject. |
| 14 | Making arrangements for the year-end illustration exhibition |
Textbook or Material
| Resources | MARK W. (2018). Thinking Visually for Illustrators. Publisher Bloomsbury Visual Arts. |
| DARREL R. (2014). How To Be An Illustrator, Laurence King Publishing. | |
| MARK W. (2018). Thinking Visually for Illustrators. Publisher Bloomsbury Visual Arts. |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | 14 | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | 6 | - |
| Seminar | - | - |
| Quiz | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 4 | 56 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 8 | 2 | 16 |
| Midterms | 1 | 4 | 4 |
| Quiz | 0 | 0 | 0 |
| Homework | 14 | 2 | 28 |
| Practice | 6 | 3 | 18 |
| Laboratory | 0 | 0 | 0 |
| Project | 6 | 3 | 18 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 6 | 1 | 6 |
| Final Exam | 1 | 4 | 4 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 150 | ||
| Total Work Load / 30 | 5 | ||
| Course ECTS Credits: | 5 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P2 | P5 | P9 | P10 | P12 |
|---|---|---|---|---|---|---|
| O1 | To be able to express in a context. | 5 | - | - | - | - |
| O2 | To be able to present the main idea of a phenomenon in a visual way within the concept of design. | - | 5 | - | - | - |
| O3 | To be able to explain creative thinking. | - | - | 5 | - | - |
| O4 | To be able to work interdisciplinary in the field of art and design. | - | - | - | 5 | - |
| O5 | To be able to explain the problem. | - | - | - | - | 5 |
| O6 | To be able to apply the necessary techniques to solve the problem. | - | - | - | - | 5 |
