Graphic Design
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 04640018 | Typography II | 2 | Spring | 4 | 2+2+0 | 6 | 6 |
| Course Type | Compulsory |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | - |
| Mode of Delivery | Face to Face |
| Prerequisites | - |
| Coordinator | - |
| Instructor(s) | Lect. Ahunur BÜYÜKÇAKILCI |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Lect. Ahunur BÜYÜKÇAKILCI | A-Z03 | [email protected] | 7432 |
Course Content
Tipografi I dersinde elde edilen kazanımlar doğrultusunda farklı mecralar ile tipografi görsel ilişkisi üzerine konsept tasarımlar yapılmasını içermektedir.
Objectives of the Course
It is aimed that students will be able to apply the relationship of typography, one of the most important elements of graphic design, with design, by combining it with visuals in various media.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P2 | To be able to interpret aesthetics and function in design processes by establishing the relationship between yesterday, today and tomorrow. | 5 |
| P3 | To be able to create innovative and original works by using abstract and concrete concepts in a visual way. | 5 |
| P4 | To be able to use computer software, technologies, techniques and innovations in the field effectively. | 5 |
| P5 | Visualisation by establishing a relationship between art, culture, design and aesthetic issues. | 5 |
| P7 | To be able to interpret and critically evaluate data using the knowledge and skills acquired in the field of graphic design, to be able to define and analyse problems, to be able to plan the process based on research and evidence, to be able to solve design problems. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | To be able to express in a context. | P.2.1 | 3,5 |
| O2 | To be able to express a thought, a concept or a phenomenon creatively in a visual way. | P.3.2 | 3,5 |
| O3 | To be able to present their designs through technological devices such as computer etc. | P.4.3 | 3,5 |
| O4 | To be able to present the main idea of a phenomenon in a visual way within the concept of design. | P.5.1 | 3,5 |
| O5 | To be able to develop all processes of a design | P.7.3 | 3,5 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Introducing the course, giving briefs of the projects they will do throughout the semester, and explaining these project briefs with international and national examples. Project I: Typographic T-Shirt Design on the Marvel Character. Providing information about t-shirt design. Combining a Marvel character image with words representing the character. Choosing a marvel character. Requesting research on the character and the words that will express it. |
| 2 | Project I: Typographic T-Shirt Design on the Marvel Character. Examining the research on the Marvel character and giving feedback. Choosing the words in line with the research. Request to start t-shirt design sketches and work on 3 concept designs. |
| 3 | Project I: Typographic T-Shirt Design on the Marvel Character. Examining the t-shirt design sketches and giving feedback. Choosing the concept. Requesting the implementation of the selected concept |
| 4 | Project I: Marvel Character Themed Typographic T-Shirt Design. Examining the applied design and giving feedback. Project II: Coffe-Cup Design Giving information about the Coffe-Cup design. Explaining the game movements of a player in a sports branch using typography and visuals. |
| 5 | Project I: Marvel Character Themed Typographic T-Shirt Design. Examining the applied design and giving feedback. Project II: Coffe-Cup Design Examining the research and giving feedback. Requesting design sketches for the coffee-cup design |
| 6 | Project I: Marvel Character Themed Typographic T-Shirt Design. Examining the applied design and giving feedback. Termination of the project. Project II: Coffe-Cup Design Examining the design sketches and giving feedback. Requesting that the designs be implemented. |
| 7 | Project II: Coffe-Cup Design Examining the application designs and giving feedback. Placing the designs into mock-ups and finalizing the project. |
| 8 | Midterm |
| 9 | Project III: Social Social Media Post Design to Promote a Movie. Providing information about the social media post. Typographically designing a movie for social media. Selecting a movie to be promoted. Starting to do research about the movie. Requesting design sketches of typographic social media posts in 4 different concepts to be designed. |
| 10 | Project III: Design of a Social Media Post to Promote a Movie. Examining the designed sketches and concepts and giving feedback. Choosing a concept. Requesting the implementation of the selected concept and design. Project IV: Digital Culture Travel Guide of a City in Turkey Giving information about travel guide design. Designing a guide to places to visit in a city in Turkey. Selecting the city to be included in the digital culture travel guide. Requesting to start researching the city. |
| 11 | Project III: Design of a Social Social Media Post to Promote a Movie. Examining the application of the selected concept and design and giving feedback. Project IV: Digital Culture Travel Guide of a City in Turkey. Examining the research conducted and giving feedback. Categorizing information. Requesting design sketches of digital culture travel guides in 2 different concepts. |
| 12 | Project III: Design of a Social Social Media Post to Promote a Movie. Continuing to examine the application of the selected concept and design and giving feedback. Project IV: Digital Culture Travel Guide of a City in Turkey. Examining the designed sketches and concepts and giving feedback. Choosing a concept. Requesting the implementation of the selected concept and design. |
| 13 | Project III: Design of a Social Social Media Post to Promote a Movie. The application of the selected concept and design will continue to be examined and feedback will be given. Project IV: A Digital Culture Travel Guide of a City in Turkey. The application of the selected concept and design will continue to be examined and feedback will be given. |
| 14 | Termination of the project. |
Textbook or Material
| Resources | ERDAL G. (2015). İletişim ve Tipografi. Hayalperest Yayınevi. |
| HARRIS P. AMBROSE G. (2012). Görsel Tipografi Sözlüğü. Literatür Yayıncılık. | |
| HARRIS P. AMBROSE G. (2014). Grafik Tasarımda Tipografi. Literatür Yayıncılık. |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | - | - |
| Seminar | - | - |
| Quiz | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 4 | 56 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 2 | 28 |
| Midterms | 1 | 10 | 10 |
| Quiz | 0 | 0 | 0 |
| Homework | 6 | 6 | 36 |
| Practice | 0 | 0 | 0 |
| Laboratory | 0 | 0 | 0 |
| Project | 4 | 10 | 40 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 10 | 10 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 180 | ||
| Total Work Load / 30 | 6 | ||
| Course ECTS Credits: | 6 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P2 | P3 | P4 | P5 | P7 |
|---|---|---|---|---|---|---|
| O1 | To be able to express in a context. | 5 | - | - | - | - |
| O2 | To be able to express a thought, a concept or a phenomenon creatively in a visual way. | - | 5 | - | - | - |
| O3 | To be able to present their designs through technological devices such as computer etc. | - | - | 5 | - | - |
| O4 | To be able to present the main idea of a phenomenon in a visual way within the concept of design. | - | - | - | 5 | - |
| O5 | To be able to develop all processes of a design | - | - | - | - | 5 |
