Graphic Design
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 04631006 | Digital Culture | 2 | Autumn | 3 | 2+0+0 | 2 | 2 |
| Course Type | Elective |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | Lecture and Discussion |
| Mode of Delivery | Face to Face |
| Prerequisites | - |
| Coordinator | - |
| Instructor(s) | Assoc. Prof. Çağrı GÜMÜŞ |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Assoc. Prof. Çağrı GÜMÜŞ | A-Z08 | [email protected] | 7455 | Tuesday 09:00 -10:00 |
Course Content
In lessons, students are expected to be aware of how people's working methods, learning methods, and forms of communication have undergone significant changes in recent years with advances in the internet and information and communication technologies, and how consumption habits, forms of public participation, concepts of entertainment, and lifestyles have changed both during this period and globally.
Objectives of the Course
The aim of the course is to bring together digital developments in a wide range of areas such as business life, economy, management, health, education, politics, entertainment, art and media as well as private life, to examine the digital culture formed by these developments and to analyse current debates in the field.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | |
| Support Courses | X |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P2 | To be able to interpret aesthetics and function in design processes by establishing the relationship between yesterday, today and tomorrow. | 5 |
| P5 | Visualisation by establishing a relationship between art, culture, design and aesthetic issues. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | To be able to evaluate critically and analytically. | P.2.3 | 1 |
| O2 | To be able to produce past effects / traces of today's designs with today's possibilities and possibilities. | P.2.4 | 1 |
| O3 | To be able to express the theoretical knowledge related to the field. | P.5.2 | 1 |
| O4 | To be able to produce cultural assets (visual and linear) with graphical elements. | P.5.3 | 1 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Meeting with students and information about the course content |
| 2 | What is Digital Culture? |
| 3 | Foundations of Digital Culture/ Turing's conceptual machine, division and abstraction of labour and capital, abstraction, communication and representation |
| 4 | Foundations of digital culture and capitalism and information technologies, consequences of the second world war |
| 5 | Cybernetic Age / cybernetic discourses, cybernetic computers and the cold war, computers and cybernetics in civilian life |
| 6 | Digital Avant-garde/ Art and cybernetics, John Cage, Interactivity and multimedia, Fluxus and mail art |
| 7 | Digital Avant-Garde/ Other movements, cybernetics and art, technology and avant-garde in Europe, the beginning of the end of the first computer arts |
| 8 | Midterm Exam |
| 9 | Digital counterculture / Post-industrial society, Silicon valley, counterculture, second generation cybernetics |
| 10 | Digital counterculture/ Computing and counterculture, digital counterculture and neo-liberalism, internet and worldwide web |
| 11 | Digital resistances/ Post modernism, post structuralism |
| 12 | Digital resistances / punk and deconstruction |
| 13 | Digital resistances / hacking culture, computer hacking |
| 14 | Digital Culture in the Twenty-first Century |
Textbook or Material
| Resources | JENKINS H. (2016) "Yakınlaşmanın Sunağında İbadet: Medyadaki Değişimi Anlamak İçin Yeni Bir Paradigma". Cesur Yeni Medya : Teknolojiler ve Hayran Kültürü. İstanbul: İletişim |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | - | - |
| Seminar | - | - |
| Quiz | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 2 | 28 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 1 | 14 |
| Midterms | 1 | 8 | 8 |
| Quiz | 0 | 0 | 0 |
| Homework | 0 | 0 | 0 |
| Practice | 0 | 0 | 0 |
| Laboratory | 0 | 0 | 0 |
| Project | 0 | 0 | 0 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 10 | 10 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 60 | ||
| Total Work Load / 30 | 2 | ||
| Course ECTS Credits: | 2 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P2 | P5 |
|---|---|---|---|
| O1 | To be able to evaluate critically and analytically. | 5 | - |
| O2 | To be able to produce past effects / traces of today's designs with today's possibilities and possibilities. | 5 | - |
| O3 | To be able to express the theoretical knowledge related to the field. | - | 5 |
| O4 | To be able to produce cultural assets (visual and linear) with graphical elements. | - | 5 |
