Graphic Design
Course Details
KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
---|---|---|---|---|---|---|---|
GR464 | Interactive Graphic Design II | 4 | Spring | 8 | 2+2+0 | 3 | 4 |
Course Type | Compulsory |
Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
Course Language | Turkish |
Methods and Techniques | Lecture, Discussion and Project Application |
Mode of Delivery | Face to Face |
Prerequisites | - |
Coordinator | - |
Instructor(s) | Assoc. Prof. Çağrı GÜMÜŞ |
Instructor Assistant(s) | - |
Course Instructor(s)
Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
---|---|---|---|---|
Assoc. Prof. Çağrı GÜMÜŞ | A-Z08 | [email protected] | 7455 | Tuesday 10:00-11:00 |
Course Content
Examination of interactive application examples and ensuring that the examples in use around us are noticed, Introduction to Adobe Flash program and learning the use of the tool, Examination of Adobe Flash drawing elements, Examination of Adobe Flash Timeline usage and animation preparation tools, Introduction of Interactive elements in Adobe Flash and adding them to applications, Introduction to Action Script programming language and examination of its use in interactive objects.
Objectives of the Course
To ensure that Adobe Flash and Adobe Muse programs are used as tools in interactive web applications, to learn the phases in the production of a web application, and to enable students to prepare their own personal portfolio sites at the end of the year.
Contribution of the Course to Field Teaching
Basic Vocational Courses | |
Specialization / Field Courses | X |
Support Courses | |
Transferable Skills Courses | |
Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels | ||||
Lowest | Low | Medium | High | Highest |
1 | 2 | 3 | 4 | 5 |
# | Program Learning Outcomes | Level |
---|---|---|
P2 | B Tasarım problemlerini oluşturma, değerlendirme ve tasarım sürecini planlayabilme ve yönetme becerisi. | 5 |
P3 | C To be able to realise designs in different scales within the scope of design discipline. | 5 |
P4 | D Awareness and ability to work effectively and/or collaboratively individually or in interdisciplinary/interdisciplinary teams. | 5 |
P9 | I The ability to be continuously informed in art and design analyses, to follow social and technological developments and to propose a contemporary approach to new research topics in the field. Ability to establish and interpret the relationship between yesterday, today and tomorrow in the field of design. | 5 |
P10 | J Ability to use technologies, techniques and innovations in the field of design. Ability to use computer software and information and communication technologies effectively for design. | 5 |
Course Learning Outcomes
Upon the successful completion of this course, students will be able to: | |||
---|---|---|---|
No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
O1 | To be able to work within and within the limits of a specific concept. | P.2.3 | 3,7 |
O2 | To be able to work interdisciplinary in the field of art and design. | P.3.1 | 3,7 |
O3 | To be able to collaborate with design fields working at different scales and to question their own work | P.4.2 | 3,7 |
O4 | To be able to interpret graphic designs to the cultural environment of the day with the support of developing and changing technology. | P.9.3 | 3,7 |
O5 | To be able to follow the developing and changing technology and to choose the appropriate one. | P.10.1 | 3,7 |
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 |
Weekly Detailed Course Contents
Week | Topics |
---|---|
1 | What is the Internet How It Works Seminar |
2 | What is HTML Seminar |
3 | What is CSS Seminar |
4 | Basics of Adobe Dreamweaver Program Seminar |
5 | Using Adobe Dreamweaver to create web pages 2 Seminar |
6 | Using Adobe Dreamweaver to create web pages 2 Seminar |
7 | Using Adobe Dreamweaver to create web pages 2 Seminar |
8 | Using Adobe Dreamweaver to create web pages 2 Application |
9 | Using Adobe Dreamweaver to create web pages 2 Application |
10 | Using Adobe Dreamweaver to create web pages 2 Application |
11 | Creating web pages with Adobe Muse 1 Seminar |
12 | Creating web pages with Adobe Muse 2 |
13 | Project Presentations and Feedback General Meeting |
14 | Evaluation of the ending term |
Textbook or Material
Resources | About Face: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, David Cronin, & Christopher Noessel |
Designing Interfaces by Jennifer Tidwell. | |
Mobile Design Pattern Gallery: UI Patterns for Smartphones by Theresa Neil |
Evaluation Method and Passing Criteria
In-Term Studies | Quantity | Percentage |
---|---|---|
Attendance | - | - |
Practice | - | - |
Homework | - | - |
Presentation | - | - |
Projects | - | - |
Midterms | 1 | 40 (%) |
Final Exam | 1 | 60 (%) |
Total | 100 (%) |
ECTS / Working Load Table
Quantity | Duration | Total Work Load | |
---|---|---|---|
Course Week Number and Time | 14 | 4 | 56 |
Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 1 | 14 |
Midterms | 1 | 3 | 3 |
Quiz | 0 | 0 | 0 |
Homework | 5 | 3 | 15 |
Practice | 14 | 2 | 28 |
Laboratory | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Workshop | 0 | 0 | 0 |
Presentation/Seminar Preparation | 0 | 0 | 0 |
Fieldwork | 0 | 0 | 0 |
Final Exam | 1 | 4 | 4 |
Other | 0 | 0 | 0 |
Total Work Load: | 120 | ||
Total Work Load / 30 | 4 | ||
Course ECTS Credits: | 4 |
Course - Learning Outcomes Matrix
Relationship Levels | ||||
Lowest | Low | Medium | High | Highest |
1 | 2 | 3 | 4 | 5 |
# | Learning Outcomes | P2 | P3 | P4 | P9 | P10 |
---|---|---|---|---|---|---|
O1 | To be able to work within and within the limits of a specific concept. | 5 | - | - | - | - |
O2 | To be able to work interdisciplinary in the field of art and design. | - | 5 | - | - | - |
O3 | To be able to collaborate with design fields working at different scales and to question their own work | - | - | 5 | - | - |
O4 | To be able to interpret graphic designs to the cultural environment of the day with the support of developing and changing technology. | - | - | - | 5 | - |
O5 | To be able to follow the developing and changing technology and to choose the appropriate one. | - | - | - | - | 5 |