Graphic Design
Course Details
KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Faculty of Fine Arts and Design
Programme of Graphic Design
Course Details
Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
---|---|---|---|---|---|---|---|
GR463 | Interactive Graphic Design I | 4 | Autumn | 7 | 2+2+0 | 3 | 3 |
Course Type | Compulsory |
Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
Course Language | Turkish |
Methods and Techniques | Lecture, Discussion and Project Application |
Mode of Delivery | Face to Face |
Prerequisites | - |
Coordinator | - |
Instructor(s) | Assoc. Prof. Çağrı GÜMÜŞ |
Instructor Assistant(s) | - |
Course Instructor(s)
Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
---|---|---|---|---|
Assoc. Prof. Çağrı GÜMÜŞ | A-Z08 | [email protected] | 7455 | Tuesday 09:00-10:00 |
Course Content
Giving general information about the history and development of the Internet and how today's Internet works and having an idea about how the technology used works, learning the use of the tool with the introduction to the Adobe Dreamweaver programme, the structure of the HTML (Hypertext Markup Language) language and providing basic information about this language and ensuring that the student can create a web page or make changes on it, The structure of the Cascade Style Sheet (CSS) auxiliary unit and providing basic information about this technology and providing them to create style files, AdoAdobe Photoshop program prepared with static images to be converted into web pages with Adobe Dreamweaver and providing the necessary information and application examples to create web pages, Adobe Muse program to create more interactive web pages with the introduction
Objectives of the Course
Learning the stages of creating a small scale web site using Adobe Dreamweaver and Adobe Muse. Students are provided the knowledge to make a beginner level personal website with the tools introduced.
Contribution of the Course to Field Teaching
Basic Vocational Courses | |
Specialization / Field Courses | X |
Support Courses | |
Transferable Skills Courses | |
Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels | ||||
Lowest | Low | Medium | High | Highest |
1 | 2 | 3 | 4 | 5 |
# | Program Learning Outcomes | Level |
---|---|---|
P2 | B Tasarım problemlerini oluşturma, değerlendirme ve tasarım sürecini planlayabilme ve yönetme becerisi. | 5 |
P3 | C To be able to realise designs in different scales within the scope of design discipline. | 5 |
P4 | D Awareness and ability to work effectively and/or collaboratively individually or in interdisciplinary/interdisciplinary teams. | 5 |
P9 | I The ability to be continuously informed in art and design analyses, to follow social and technological developments and to propose a contemporary approach to new research topics in the field. Ability to establish and interpret the relationship between yesterday, today and tomorrow in the field of design. | 5 |
P10 | J Ability to use technologies, techniques and innovations in the field of design. Ability to use computer software and information and communication technologies effectively for design. | 5 |
Course Learning Outcomes
Upon the successful completion of this course, students will be able to: | |||
---|---|---|---|
No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
O1 | To be able to work within and within the limits of a specific concept. | P.2.3 | 3,7 |
O2 | To be able to work interdisciplinary in the field of art and design. | P.3.1 | 3,7 |
O3 | To be able to collaborate with design fields working at different scales and to question their own work | P.4.2 | 3,7 |
O4 | To be able to follow the developing and changing technology and to choose the appropriate one. | P.10.1 | 3,7 |
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 |
Weekly Detailed Course Contents
Week | Topics |
---|---|
1 | What is Internet How does it work Seminar |
2 | What is HTML Seminar |
3 | What is CSS Seminar |
4 | An Introduction to Adobe Dreamweaver Seminar |
5 | Project: HTML Reproduction Workshop |
6 | Using Adobe Dreamweaver to create web pages Seminar |
7 | Using Adobe Dreamweaver to create web pages Seminar |
8 | Using Adobe Dreamweaver to create web pages Application |
9 | Using Adobe Dreamweaver to create web pages Application |
10 | Using Adobe Dreamweaver to create web pages Application |
11 | Project Presentations and Feedback General Meeting |
12 | Project Presentations and Feedback General Meeting |
13 | Evaluation of the ending term |
14 | Final |
Textbook or Material
Resources | About Face: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, David Cronin, & Christopher Noessel |
Designing Interfaces by Jennifer Tidwell. | |
Mobile Design Pattern Gallery: UI Patterns for Smartphones by Theresa Neil. |
Evaluation Method and Passing Criteria
In-Term Studies | Quantity | Percentage |
---|---|---|
Attendance | - | - |
Practice | - | - |
Homework | - | - |
Presentation | - | - |
Projects | - | - |
Midterms | 1 | 40 (%) |
Final Exam | 1 | 60 (%) |
Total | 100 (%) |
ECTS / Working Load Table
Quantity | Duration | Total Work Load | |
---|---|---|---|
Course Week Number and Time | 14 | 4 | 56 |
Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 12 | 1 | 12 |
Midterms | 1 | 2 | 2 |
Quiz | 0 | 0 | 0 |
Homework | 4 | 2 | 8 |
Practice | 10 | 1 | 10 |
Laboratory | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Workshop | 0 | 0 | 0 |
Presentation/Seminar Preparation | 0 | 0 | 0 |
Fieldwork | 0 | 0 | 0 |
Final Exam | 1 | 2 | 2 |
Other | 0 | 0 | 0 |
Total Work Load: | 90 | ||
Total Work Load / 30 | 3 | ||
Course ECTS Credits: | 3 |
Course - Learning Outcomes Matrix
Relationship Levels | ||||
Lowest | Low | Medium | High | Highest |
1 | 2 | 3 | 4 | 5 |
# | Learning Outcomes | P2 | P3 | P4 | P10 |
---|---|---|---|---|---|
O1 | To be able to work within and within the limits of a specific concept. | 5 | - | - | - |
O2 | To be able to work interdisciplinary in the field of art and design. | - | 5 | - | - |
O3 | To be able to collaborate with design fields working at different scales and to question their own work | - | - | 5 | - |
O4 | To be able to follow the developing and changing technology and to choose the appropriate one. | - | - | - | 5 |