Interior Architecture
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Interior Architecture
Course Details
Faculty of Fine Arts and Design
Programme of Interior Architecture
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 00271752 | Digital Game Architecture | 4 | Autumn | 7 | 2+0+0 | 4 | 4 |
| Course Type | Elective |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | Architecture and digital game concepts are examined in the context of space. |
| Mode of Delivery | Face to Face |
| Prerequisites | Acquisition of space knowledge. |
| Coordinator | - |
| Instructor(s) | Asst. Prof. Halil SEVİM |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Asst. Prof. Halil SEVİM | - | [email protected] |
Course Content
In the course, the integration of design and architecture concepts with digital games will be discussed, and an approach based on current developments and production will be maintained. The main aim of this course will be to explore production methodologies and tools.
Objectives of the Course
The architectural design approaches in digital games are examined.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P5 | Having the ability to choose and apply modern tools and technologies in space design and construction | 3 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | Taking right decisions for choosing materials considering the environmental factors and users'requirements | P.5.2 | 7 |
| O2 | Having knowledge about environmental factors and users'requirements | P.5.6 | 7 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Intro to Game Production and Production Methodologies |
| 2 | Game and game design history |
| 3 | Game design format |
| 4 | Game Types |
| 5 | Dynamics and mechanical approach |
| 6 | Character |
| 7 | Entertainment and accessibility |
| 8 | Narrative design |
| 9 | Midterm exam |
| 10 | Gamification |
| 11 | Game design |
| 12 | Game design 2 |
| 13 | Game presentations |
| 14 | Final |
Textbook or Material
| Resources | Design Games for Architecture Book (Aaron Westre, 2013) |
| Video Game Spaces: Image, Play, and Structure in 3D Worlds By Michael Nitsche |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 2 | 28 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 2 | 28 |
| Midterms | 1 | 2 | 2 |
| Quiz | 0 | 0 | 0 |
| Homework | 0 | 0 | 0 |
| Practice | 0 | 0 | 0 |
| Laboratory | 0 | 0 | 0 |
| Project | 0 | 0 | 0 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 2 | 2 |
| Other | 14 | 4 | 56 |
| Total Work Load: | 116 | ||
| Total Work Load / 30 | 3,87 | ||
| Course ECTS Credits: | 4 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P5 |
|---|---|---|
| O1 | Taking right decisions for choosing materials considering the environmental factors and users'requirements | 3 |
| O2 | Having knowledge about environmental factors and users'requirements | 4 |
