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Course Details
KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Interior Architecture
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
00271752 Digital Game Architecture 4 Autumn 7 2+0+0 4 4
Course Type Elective
Course Cycle Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6)
Course Language Turkish
Methods and Techniques Architecture and digital game concepts are examined in the context of space.
Mode of Delivery Face to Face
Prerequisites Acquisition of space knowledge.
Coordinator -
Instructor(s) Asst. Prof. Halil SEVİM
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Asst. Prof. Halil SEVİM - [email protected]
Course Content
In the course, the integration of design and architecture concepts with digital games will be discussed, and an approach based on current developments and production will be maintained. The main aim of this course will be to explore production methodologies and tools.
Objectives of the Course
The architectural design approaches in digital games are examined.
Contribution of the Course to Field Teaching
Basic Vocational Courses
Specialization / Field Courses X
Support Courses
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P5 Having the ability to choose and apply modern tools and technologies in space design and construction 3
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 Taking right decisions for choosing materials considering the environmental factors and users'requirements P.5.2 7
O2 Having knowledge about environmental factors and users'requirements P.5.6 7
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 Intro to Game Production and Production Methodologies
2 Game and game design history
3 Game design format
4 Game Types
5 Dynamics and mechanical approach
6 Character
7 Entertainment and accessibility
8 Narrative design
9 Midterm exam
10 Gamification
11 Game design
12 Game design 2
13 Game presentations
14 Final
Textbook or Material
Resources Design Games for Architecture Book (Aaron Westre, 2013)
Video Game Spaces: Image, Play, and Structure in 3D Worlds By Michael Nitsche
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Practice - -
Field Study - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects - -
Listening - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 2 28
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 14 2 28
Midterms 1 2 2
Quiz 0 0 0
Homework 0 0 0
Practice 0 0 0
Laboratory 0 0 0
Project 0 0 0
Workshop 0 0 0
Presentation/Seminar Preparation 0 0 0
Fieldwork 0 0 0
Final Exam 1 2 2
Other 14 4 56
Total Work Load: 116
Total Work Load / 30 3,87
Course ECTS Credits: 4
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P5
O1 Taking right decisions for choosing materials considering the environmental factors and users'requirements 3
O2 Having knowledge about environmental factors and users'requirements 4