Your transaction is in progress.
Please Wait...
Course Details
KTO KARATAY UNIVERSITY
Trade and Industry Vocational School
Programme of Information Security Technology
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
08131104 Mobile Programming 2 Autumn 3 2+2+0 5 5
Course Type Elective
Course Cycle Associate (Short Cycle) (TQF-HE: Level 5 / QF-EHEA: Short Cycle / EQF-LLL: Level 5)
Course Language Turkish
Methods and Techniques 1. Theoretical Explanation: Topics are explained theoretically within the course. Students listen to lectures to understand the fundamental concepts of programming and the logic of algorithms. 2. Practical Activities: Students, under the guidance of the course instructor, practice various examples to put the theoretical concepts into practice. They strive to achieve specific learning outcomes. 3. Step-by-Step Solution: Problems encountered are solved step-by-step, explaining how each step works. This method helps students gain a deeper understanding of the topics. 4. Real-Life Examples: Real-life examples and problem scenarios are presented to enhance understanding of the topics. This allows students to see how to apply what they have learned in practice. 5. Lab Handouts and Quizzes: Student progress is assessed and understanding of the topics is monitored through weekly lab handouts and pre-exam quizzes.
Mode of Delivery Face to Face
Prerequisites Dersin herhangi bir ön koşulu bulunmamaktadır. Tüm öğrencilere temel seviyeden başlanarak eğitim verilmektedir.
Coordinator -
Instructor(s) Lect. Ayşe Merve BÜYÜKBAŞ
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Lect. Ayşe Merve BÜYÜKBAŞ C-127 [email protected] 7436 Wednesday
10:00-12:00
Course Content
This course includes Introduction to Mobile Development, Mobile Operating Systems and Architecture, Setting Up the Development Environment, First Application: "Hello World!", User Interface (UI) Design, User Interaction and Events, Data Storage Methods, Network Operations in Mobile Applications (API, JSON), Mobile Security Fundamentals, Notifications and Background Processes, Maps and Location Services, Project Development and Testing, Project Presentation and Overall Evaluation.
Objectives of the Course
The aim of this course is to enable students to learn mobile application development processes, develop basic applications on Android and iOS platforms, and master the concepts of data security, user privacy, and secure coding in mobile software.
Contribution of the Course to Field Teaching
Basic Vocational Courses
Specialization / Field Courses
Support Courses
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P1 He/she has basic, current and practical knowledge about his/her profession. 5
P3 Follows current developments and practices for his/her profession and uses them effectively. 4
P4 Uses professionally relevant information technologies (software, programs, animations, etc.) effectively. 4
P5 Has the ability to independently evaluate professional problems and issues with an analytical and critical approach and to propose solutions. 3
P6 Can effectively present thoughts through written and verbal communication at the level of knowledge and skills and express them in an understandable manner. 3
P20 To enable students to gain the competence to solve the problems they encounter in their academic and professional lives by using information technologies effectively and efficiently. 2
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 P.1.6 1,2
O2 P.3.1 1,2
O3 P.3.6 1,2,7
O4 P.4.1 1,2
O5 P.5.3 1,2
O6 P.6.2 2,5
O7 P.20.5 1,2
O8 P.20.6 1,2
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 Introduction to Game Programming
2 Game Engines and Tools
3 Programming Fundamentals and Game Scripts
4 Game Mechanics and Physics Systems
5 Character and Environment Design
6 Camera and User Interface (UI)
7 Sound and Music Integration
8 Midterm Exam
9 Artificial Intelligence (AI) and Character Behaviors
10 Multiplayer Game Development
11 Game Performance and Optimization
12 Game Testing and Debugging
13 Project Development and Presentation
14 Project Development and Presentation
15 Final Exam
Textbook or Material
Resources Notes shared by the course instructor
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Laboratory - -
Practice - -
Field Study - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects - -
Seminar - -
Quiz - -
Listening - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 8 112
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 1 14 14
Midterms 1 10 10
Quiz 0 0 0
Homework 0 0 0
Practice 1 4 4
Laboratory 0 0 0
Project 0 0 0
Workshop 0 0 0
Presentation/Seminar Preparation 0 0 0
Fieldwork 0 0 0
Final Exam 1 10 10
Other 0 0 0
Total Work Load: 150
Total Work Load / 30 5
Course ECTS Credits: 5
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P1 P3 P4 P5 P6 P20
O1 Öğrenilen bilgileri uygulamalı örneklerle gösterir. - - - - - -
O2 Alanındaki yenilikleri ve gelişmeleri düzenli olarak takip eder ve mesleki gelişimine uygular. - - - - - -
O3 Güncel teknolojileri kendi projelerine entegre eder. - - - - - -
O4 Ofis ve yazılım araçlarını etkin biçimde kullanır. - - - - - -
O5 Uygun çözüm alternatiflerini üretir. - - - - - -
O6 Topluluk önünde kendinden emin bir şekilde konuşur ve sunum yapar. - - - - - -
O7 Bilgisayar programlama ve algoritma mantığını temel seviyede kavrayarak basit programlar yazabilme. - - - - - -
O8 Bilgi teknolojilerinin farklı disiplinlerdeki uygulamalarını anlama ve bu teknolojilerin potansiyel etkilerini değerlendirebilme. - - - - - -