Information Security Technology
Course Details

KTO KARATAY UNIVERSITY
Trade and Industry Vocational School
Programme of Information Security Technology
Course Details
Trade and Industry Vocational School
Programme of Information Security Technology
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 08131104 | Mobile Programming | 2025 | Autumn | 3 | 2+2+0 | 5 | 5 |
| Course Type | Elective |
| Course Cycle | Associate (Short Cycle) (TQF-HE: Level 5 / QF-EHEA: Short Cycle / EQF-LLL: Level 5) |
| Course Language | Turkish |
| Methods and Techniques | 1. Theoretical Explanation: Topics are explained theoretically within the course. Students listen to lectures to understand the fundamental concepts of programming and the logic of algorithms. 2. Practical Activities: Students, under the guidance of the course instructor, practice various examples to put the theoretical concepts into practice. They strive to achieve specific learning outcomes. 3. Step-by-Step Solution: Problems encountered are solved step-by-step, explaining how each step works. This method helps students gain a deeper understanding of the topics. 4. Real-Life Examples: Real-life examples and problem scenarios are presented to enhance understanding of the topics. This allows students to see how to apply what they have learned in practice. 5. Lab Handouts and Quizzes: Student progress is assessed and understanding of the topics is monitored through weekly lab handouts and pre-exam quizzes. |
| Mode of Delivery | Face to Face |
| Prerequisites | There are no prerequisites for the course. All students receive instruction starting from the basic level. |
| Coordinator | - |
| Instructor(s) | Lect. Ayşe Merve BÜYÜKBAŞ |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Lect. Ayşe Merve BÜYÜKBAŞ | C-127 | [email protected] | 7436 | Wednesday 10:00-12:00 |
Course Content
This course includes Introduction to Mobile Development, Mobile Operating Systems and Architecture, Setting Up the Development Environment, First Application: "Hello World!", User Interface (UI) Design, User Interaction and Events, Data Storage Methods, Network Operations in Mobile Applications (API, JSON), Mobile Security Fundamentals, Notifications and Background Processes, Maps and Location Services, Project Development and Testing, Project Presentation and Overall Evaluation.
Objectives of the Course
The aim of this course is to enable students to learn mobile application development processes, develop basic applications on Android and iOS platforms, and master the concepts of data security, user privacy, and secure coding in mobile software.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | |
| Support Courses | X |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P1 | He/she has basic, current and practical knowledge about his/her profession. | 5 |
| P3 | Follows current developments and practices for his/her profession and uses them effectively. | 4 |
| P4 | Uses professionally relevant information technologies (software, programs, animations, etc.) effectively. | 4 |
| P5 | Has the ability to independently evaluate professional problems and issues with an analytical and critical approach and to propose solutions. | 3 |
| P6 | Can effectively present thoughts through written and verbal communication at the level of knowledge and skills and express them in an understandable manner. | 3 |
| P20 | To enable students to gain the competence to solve the problems they encounter in their academic and professional lives by using information technologies effectively and efficiently. | 2 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | Demonstrates the learned information with practical examples. | P.1.6 | 1,2 |
| O2 | Regularly follows the innovations and developments in their field and applies them to their professional development. | P.3.1 | 1,2 |
| O3 | Integrates current technologies into their own projects. | P.3.6 | 1,2,7 |
| O4 | Efficiently uses office and software tools. | P.4.1 | 1,2 |
| O5 | Generates appropriate solution alternatives. | P.5.3 | 1,2 |
| O6 | Speaks and presents confidently in public. | P.6.2 | 2,5 |
| O7 | Writes simple programs by comprehending computer programming and algorithm logic at a basic level. | P.20.5 | 1,2 |
| O8 | Understands the applications of information technologies in different disciplines and evaluates the potential impacts of these technologies. | P.20.6 | 1,2 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Introduction to Game Programming |
| 2 | Game Engines and Tools |
| 3 | Programming Fundamentals and Game Scripts |
| 4 | Game Mechanics and Physics Systems |
| 5 | Character and Environment Design |
| 6 | Camera and User Interface (UI) |
| 7 | Sound and Music Integration |
| 8 | Midterm Exam |
| 9 | Artificial Intelligence (AI) and Character Behaviors |
| 10 | Multiplayer Game Development |
| 11 | Game Performance and Optimization |
| 12 | Game Testing and Debugging |
| 13 | Project Development and Presentation |
| 14 | Project Development and Presentation |
| 15 | Final Exam |
Textbook or Material
| Resources | Android Game Programming, Lecturer Murat Dikici, ISBN 978-605-2118-43-6, 2024. |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | 1 | 10 (%) |
| Projects | - | - |
| Seminar | - | - |
| Quiz | - | - |
| Listening | - | - |
| Midterms | 1 | 30 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 8 | 112 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 1 | 14 | 14 |
| Midterms | 1 | 10 | 10 |
| Quiz | 0 | 0 | 0 |
| Homework | 0 | 0 | 0 |
| Practice | 1 | 4 | 4 |
| Laboratory | 0 | 0 | 0 |
| Project | 0 | 0 | 0 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 10 | 10 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 150 | ||
| Total Work Load / 30 | 5 | ||
| Course ECTS Credits: | 5 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P1 | P3 | P4 | P5 | P6 | P20 |
|---|---|---|---|---|---|---|---|
| O1 | Demonstrates the learned information with practical examples. | 5 | 3 | 4 | 3 | 2 | 3 |
| O2 | Regularly follows the innovations and developments in their field and applies them to their professional development. | 3 | 5 | 3 | 2 | 2 | 3 |
| O3 | Integrates current technologies into their own projects. | 3 | 4 | 5 | 3 | 2 | 4 |
| O4 | Efficiently uses office and software tools. | 2 | 3 | 5 | 2 | 2 | 3 |
| O5 | Generates appropriate solution alternatives. | 3 | 3 | 3 | 5 | 2 | 4 |
| O6 | Speaks and presents confidently in public. | 1 | 2 | 2 | 2 | 5 | 2 |
| O7 | Writes simple programs by comprehending computer programming and algorithm logic at a basic level. | 4 | 3 | 5 | 3 | 1 | 4 |
| O8 | Understands the applications of information technologies in different disciplines and evaluates the potential impacts of these technologies. | 3 | 4 | 3 | 4 | 2 | 5 |
