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Course Details
KTO KARATAY UNIVERSITY
Trade and Industry Vocational School
Programme of Information Security Technology
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
08131103 Game Programming 2 Autumn 3 2+2+0 5 5
Course Type Elective
Course Cycle Associate (Short Cycle) (TQF-HE: Level 5 / QF-EHEA: Short Cycle / EQF-LLL: Level 5)
Course Language Turkish
Methods and Techniques 1. Theoretical Explanation: Topics are explained theoretically within the course. Students listen to lectures to understand the fundamental concepts of programming and the logic of algorithms. 2. Practical Activities: Students, under the guidance of the course instructor, practice various examples to put the theoretical concepts into practice. They strive to achieve specific learning outcomes. 3. Step-by-Step Solution: Problems encountered are solved step-by-step, explaining how each step works. This method helps students gain a deeper understanding of the topics. 4. Real-Life Examples: Real-life examples and problem scenarios are presented to enhance understanding of the topics. This allows students to see how to apply what they have learned in practice. 5. Lab Handouts and Quizzes: Student progress is assessed and understanding of the topics is monitored through weekly lab handouts and pre-exam quizzes.
Mode of Delivery Face to Face
Prerequisites Dersin herhangi bir ön koşulu bulunmamaktadır. Tüm öğrencilere temel seviyeden başlanarak eğitim verilmektedir.
Coordinator -
Instructor(s) Lect. Ayşe Merve BÜYÜKBAŞ
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Lect. Ayşe Merve BÜYÜKBAŞ C-127 [email protected] 7436 Wednesday
10:00-12:00
Course Content
This course includes the following topics: Introduction to the Course and Introduction, Introduction to Game Engines, Basic Programming Logic, 2D Game Fundamentals, Game Physics and Collision Control, User Interaction and Game Controls, Scoring, Lives and Level Systems, Introduction to 3D Games, Artificial Intelligence (AI) Fundamentals and Data Security in Games.
Objectives of the Course
The aim of this course is to enable students to gain basic 2D and 3D game development skills using a game engine; and to teach them to apply information security principles such as security, performance, and data integrity in game software.
Contribution of the Course to Field Teaching
Basic Vocational Courses
Specialization / Field Courses
Support Courses
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P1 He/she has basic, current and practical knowledge about his/her profession. 2
P3 Follows current developments and practices for his/her profession and uses them effectively. 2
P4 Uses professionally relevant information technologies (software, programs, animations, etc.) effectively. 5
P5 Has the ability to independently evaluate professional problems and issues with an analytical and critical approach and to propose solutions. 3
P6 Can effectively present thoughts through written and verbal communication at the level of knowledge and skills and express them in an understandable manner. 3
P14 Performs mathematical calculations. 3
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 P.1.6 1,2
O2 P.3.2 1,2,7
O3 P.4.2 1,2,7
O4 P.14.3 1,2,7
O5 P.5.4 1,2
O6 P.6.2 2,5
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 The concept of game, game types, game development processes, the aim of the course and the tools to be used (e.g. Unity, Godot, Pygame).
2 Introduction to the structure of game engines, components (scene, object, light, camera) and interface.
3 Variables, conditions, loops, events, and user input
4 Creating a 2D scene, adding sprites, and character movement
5 Physics engine, gravity, collision detection and movement algorithms
6 Character control with keyboard, mouse or touch inputs
7 Scoring, game ending conditions, HUD (information display) design
8 Midterm Exam
9 Creating a 3D scene, adding models, camera movement
10 Enemy movement, tracking algorithms, randomness and decision mechanisms
11 Game save files, leaderboards, encryption logic, data integrity
12 Techniques to reduce FPS, memory usage, unnecessary processes
13 Students create and debug mini-game projects
14 Presentation of games, feedback, course evaluation
15 Final Exam
Textbook or Material
Resources Notes shared by the course instructor
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Laboratory - -
Practice - -
Field Study - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects - -
Seminar - -
Quiz - -
Listening - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 8 112
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 1 14 14
Midterms 1 10 10
Quiz 0 0 0
Homework 0 0 0
Practice 1 4 4
Laboratory 0 0 0
Project 0 0 0
Workshop 0 0 0
Presentation/Seminar Preparation 0 0 0
Fieldwork 0 0 0
Final Exam 1 10 10
Other 0 0 0
Total Work Load: 150
Total Work Load / 30 5
Course ECTS Credits: 5
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P1 P3 P4 P5 P6 P14
O1 Öğrenilen bilgileri uygulamalı örneklerle gösterir. - - - - - -
O2 Güncel yazılım araçlarını uygular. - - - - - -
O3 Programlama ortamlarını tanımlar. - - - - - -
O4 Alternatif çözüm yollarını değerlendirir ve en uygun olanını seçer. - - - - - -
O5 Topluluk önünde kendinden emin bir şekilde konuşur ve sunum yapar. - - - - - -
O6 Elde edilen verileri özetlemek için matematiksel bilgiyi kullanır. - - - - - -