Computer Programming
Course Details

KTO KARATAY UNIVERSITY
Trade and Industry Vocational School
Programme of Computer Programming
Course Details
Trade and Industry Vocational School
Programme of Computer Programming
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 03841204 | Graphics and Animation | 2 | Spring | 4 | 2+1+0 | 5 | 5 |
| Course Type | Elective |
| Course Cycle | Associate (Short Cycle) (TQF-HE: Level 5 / QF-EHEA: Short Cycle / EQF-LLL: Level 5) |
| Course Language | Turkish |
| Methods and Techniques | 1. Teorik Anlatım: Konular ders kapsamında teorik olarak anlatılır. Öğrenciler programlamanın temel kavramlarını ve algoritmaların mantığını kavrayabilmeleri için konu anlatımları dinler. 2. Uygulamalı Çalışmalar: Öğrenciler, teorik olarak anlatılan konuların uygulamasını yapmak için ders eğitmeni mentorlüğünde çeşitli örneklerle çalışmalar gerçekleştirir. Kazanımlar elde edilmeye çalışılır. 3. Adım Adım Çözümleme: Karşılaşılan problemler adım adım çözülerek her adımın nasıl işlediği açıklanır. Bu yöntemle öğrencilerin konulara daha hakim olması sağlanır. 4.Gerçek Hayat Örnekleri: Konuların daha iyi anlaşılması için gerçek hayattan örnekler ve problem senaryoları sunulur. Böylece öğrenciler öğrendiklerini pratikte nasıl kullanacağını görür. 5. Laboratuvar Föyleri ve Quizler: Haftalık laboratuvar föyleri ve sınav öncesi quizler ile öğrencilerin ilerlemesi değerlendirilir, konuların anlaşılıp anlaşılmadığı takip edilir. |
| Mode of Delivery | Face to Face |
| Prerequisites | Dersin herhangi bir ön koşulu bulunmamaktadır. Tüm öğrencilere temel seviyeden başlanarak eğitim verilmektedir. |
| Coordinator | - |
| Instructor(s) | Lect. Uğur POLAT |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Lect. Uğur POLAT | TSMYO-T213 | [email protected] | 7860 | Monday 15.00-16.00 |
Course Content
1. Introduction to Graphic Design
2. Digital Image Processing and Manipulation
3. 2D Graphic Design Techniques
4. Introduction to Animation and Basic Principles
5. 2D Animation Techniques
6. 3D Modeling and Introduction to Animation
7. 3D Character and Environment Modeling
8. 3D Animation Techniques and Rigging
9. Motion Graphics and Effects
10. Sound and Animation Integration
11. Visual Storytelling and Cinematic Techniques
12. Project Development and Presentation
2. Digital Image Processing and Manipulation
3. 2D Graphic Design Techniques
4. Introduction to Animation and Basic Principles
5. 2D Animation Techniques
6. 3D Modeling and Introduction to Animation
7. 3D Character and Environment Modeling
8. 3D Animation Techniques and Rigging
9. Motion Graphics and Effects
10. Sound and Animation Integration
11. Visual Storytelling and Cinematic Techniques
12. Project Development and Presentation
Objectives of the Course
The aim of this course is to provide students with basic knowledge and skills in the field of graphics and animation, and to provide them with the ability to produce digital visual content and apply animation techniques. As part of the course, students will learn the basic principles of digital art and animation and experience using graphic design tools, animation software and 3D modeling techniques.
Students will learn how to model characters and environments, create motion graphics, animation loops and effects by applying two-dimensional (2D) and three-dimensional (3D) graphic design techniques. In addition, they will develop their artistic creativity through projects and practical work, and gain knowledge about cinematic narrative techniques and visual storytelling.
At the end of the course, students will gain the ability to create graphic and animation projects, effectively manage design and animation processes and become experts at a basic level in digital content development. This course provides a solid foundation for students who want to work in creative sectors such as media, games, film and advertising.
Students will learn how to model characters and environments, create motion graphics, animation loops and effects by applying two-dimensional (2D) and three-dimensional (3D) graphic design techniques. In addition, they will develop their artistic creativity through projects and practical work, and gain knowledge about cinematic narrative techniques and visual storytelling.
At the end of the course, students will gain the ability to create graphic and animation projects, effectively manage design and animation processes and become experts at a basic level in digital content development. This course provides a solid foundation for students who want to work in creative sectors such as media, games, film and advertising.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | X |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P4 | Effectively uses information technologies (software, programs, animations, etc.) related to her/his profession. | 5 |
| P1 | He/she has basic, current and applied information about his/her profession. | 5 |
| P3 | He/She follows current developments and practices in his profession and uses them effectively. | 5 |
| P5 | Has the ability to independently evaluate professional problems and issues with an analytical and critical approach and propose solutions. | 4 |
| P6 | Can present his/her thoughts effectively through written and verbal communication at the level of knowledge and skills and expresses them in an understandable manner. | 3 |
| P11 | Creates algorithms and data structures and performs mathematical calculations. | 5 |
| P14 | Tests software and fixes bugs. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | Knows the basic elements of a computer. | P.1.1 | 1,6,7 |
| O2 | Knows how to use the internet and do research. | P.1.2 | 1,6,7 |
| O3 | Can perform basic mathematical analyses related to his/her profession. | P.1.3 | 1,6,7 |
| O4 | Knows how to develop algorithms and creates a data structure appropriate to the algorithm. | P.11.1 | 1,6,7 |
| O5 | Knows and uses current Information Technology platforms. | P.11.2 | 6,7 |
| O6 | Has knowledge of current programming languages. | P.11.3 | 6,7 |
| O7 | Tests software and fixes bugs. | P.14.1 | 1,6,7 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Introduction to Graphic Design |
| 2 | Digital Image Processing and Manipulation |
| 3 | 2D Graphic Design Techniques |
| 4 | Introduction to Animation and Basic Principles |
| 5 | 2D Animation Techniques |
| 6 | Introduction to 3D Modeling and Animation |
| 7 | Pre-Exam Quiz and General Review |
| 8 | Mid-term Exam |
| 9 | 3D Character and Environment Modeling |
| 10 | 3D Animation Techniques and Rigging |
| 11 | Motion Graphics and Effects |
| 12 | Sound and Animation Integration |
| 13 | Visual Storytelling and Cinematic Techniques |
| 14 | Project Development and Presentation |
| 15 | Pre-Exam Quiz and General Review |
| 16 | Final Exam |
Textbook or Material
| Resources | John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, "Computer Graphics: Principles and Practice" |
| Peter Shirley, Steve Marschner, "Fundamentals of Computer Graphics " |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | 1 | 20 (%) |
| Seminar | - | - |
| Quiz | 2 | 10 (%) |
| Listening | - | - |
| Midterms | 1 | 30 (%) |
| Final Exam | 1 | 40 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 16 | 4 | 64 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 2 | 28 |
| Midterms | 1 | 6 | 6 |
| Quiz | 2 | 1 | 2 |
| Homework | 0 | 0 | 0 |
| Practice | 0 | 0 | 0 |
| Laboratory | 0 | 0 | 0 |
| Project | 1 | 30 | 30 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 1 | 4 | 4 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 16 | 16 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 150 | ||
| Total Work Load / 30 | 5 | ||
| Course ECTS Credits: | 5 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P1 | P11 | P14 |
|---|---|---|---|---|
| O1 | Knows the basic elements of a computer. | 4 | - | - |
| O2 | Knows how to use the internet and do research. | 4 | - | - |
| O3 | Can perform basic mathematical analyses related to his/her profession. | 4 | - | - |
| O4 | Knows how to develop algorithms and creates a data structure appropriate to the algorithm. | - | 5 | - |
| O5 | Knows and uses current Information Technology platforms. | - | 5 | - |
| O6 | Has knowledge of current programming languages. | - | 5 | - |
| O7 | Tests software and fixes bugs. | - | - | 5 |
