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Course Details
KTO KARATAY UNIVERSITY
Trade and Industry Vocational School
Programme of Computer Programming
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
03841203 Mobile Programming 2 Spring 4 2+1+0 5 5
Course Type Elective
Course Cycle Associate (Short Cycle) (TQF-HE: Level 5 / QF-EHEA: Short Cycle / EQF-LLL: Level 5)
Course Language Turkish
Methods and Techniques 1. Theoretical Explanation: Topics are explained theoretically within the course. Students listen to lectures to understand the fundamental concepts of programming and the logic of algorithms. 2. Practical Activities: Students, under the guidance of the course instructor, practice various examples to put the theoretical concepts into practice. They strive to achieve specific learning outcomes. 3. Step-by-Step Solution: Problems encountered are solved step-by-step, explaining how each step works. This method helps students gain a deeper understanding of the topics. 4. Real-Life Examples: Real-life examples and problem scenarios are presented to enhance understanding of the topics. This allows students to see how to apply what they have learned in practice. 5. Lab Handouts and Quizzes: Student progress is assessed and understanding of the topics is monitored through weekly lab handouts and pre-exam quizzes.
Mode of Delivery Face to Face
Prerequisites There are no prerequisites for this course. All students are taught from the basics.
Coordinator -
Instructor(s) Lect. Uğur POLAT
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Lect. Uğur POLAT TSMYO-T213 [email protected] 7860 Monday
15.00-16.00
Course Content
1. Introduction and Mobile Programming Fundamentals
2. Development Environment and Tools
3. User Interface Design (UI)
4. Mobile Application Components
5. Data Management and Databases
6. Networking and Web Services
7. User Authentication and Security
8. Multi-Platform Development Tools
9. Mobile Application Performance and Optimization
10. Mobile Application Testing
11. Application Distribution and Marketing
12. Final Projects and Overall Evaluation
Objectives of the Course
The Mobile Programming course aims to teach students mobile application development processes and introduce them to current technologies in this field. In this course, students will learn about application design, development and distribution for Android and iOS platforms. In addition, they will develop their mobile application development skills in practice by learning best practices to increase user experience. At the end of the course, students will have the knowledge and competence to develop basic level mobile applications, improve the functionality and aesthetics of these applications and publish applications in markets.
Contribution of the Course to Field Teaching
Basic Vocational Courses
Specialization / Field Courses X
Support Courses
Transferable Skills Courses X
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P4 Effectively uses information technologies (software, programs, animations, etc.) related to her/his profession. 5
P1 He/she has basic, current and applied information about his/her profession. 5
P3 He/She follows current developments and practices in his profession and uses them effectively. 5
P5 Has the ability to independently evaluate professional problems and issues with an analytical and critical approach and propose solutions. 4
P6 Can present his/her thoughts effectively through written and verbal communication at the level of knowledge and skills and expresses them in an understandable manner. 3
P11 Creates algorithms and data structures and performs mathematical calculations. 5
P14 Tests software and fixes bugs. 5
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 Knows the basic elements of a computer. P.1.1 1,6,7
O2 Knows how to use the internet and do research. P.1.2 6,7
O3 Tests software and fixes bugs. P.5.1 1,6,7
O4 Knows analytical, effective research and solution techniques to identify problems. P.5.2 1,6,7
O5 Evaluate computer science topics and algorithms using critical thinking skills P.5.4 1,6,7
O6 Knows how to develop algorithms and creates a data structure appropriate to the algorithm. P.11.1 1,6,7
O7 Knows and uses current Information Technology platforms. P.11.2 1,6,7
O8 Has knowledge of current programming languages. P.11.3 1,6,7
O9 Has knowledge in the field of Digital Systems. P.11.7 1,6,7
O10 Tests software and fixes bugs. P.14.1 1,6,7
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 Introduction and Basics of Mobile Programming
2 Development Environment and Tools
3 User Interface Design (UI)
4 Mobile Application Components
5 Data Management and Databases
6 Networking and Web Services
7 Pre-Exam Quiz and General Review
8 Mid-term Exam
9 User Authentication and Security
10 Multi-Platform Development Tools
11 Mobile Application Performance and Optimization
12 Mobile Application Testing
13 App Distribution and Marketing
14 Final Projects and Overall Evaluation
15 Pre-Exam Quiz and General Review
16 Final Exam
Textbook or Material
Resources Bill Phillips, Chris Stewart, and Kristin Marsicano, "Android Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)"
Christian Keur, Aaron Hillegass, "iOS Programming: The Big Nerd Ranch Guide "
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Laboratory - -
Practice - -
Field Study - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects 1 20 (%)
Seminar - -
Quiz 2 10 (%)
Listening - -
Midterms 1 30 (%)
Final Exam 1 40 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 16 4 64
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 14 1 14
Midterms 1 6 6
Quiz 2 1 2
Homework 0 0 0
Practice 14 2 28
Laboratory 0 0 0
Project 1 14 14
Workshop 0 0 0
Presentation/Seminar Preparation 1 4 4
Fieldwork 0 0 0
Final Exam 1 16 16
Other 0 0 0
Total Work Load: 148
Total Work Load / 30 4,93
Course ECTS Credits: 5
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P1 P5 P11 P14
O1 Knows the basic elements of a computer. 5 - - -
O2 Knows how to use the internet and do research. 4 - - -
O3 Tests software and fixes bugs. - 4 - -
O4 Knows analytical, effective research and solution techniques to identify problems. - 5 - -
O5 Evaluate computer science topics and algorithms using critical thinking skills - 5 - -
O6 Knows how to develop algorithms and creates a data structure appropriate to the algorithm. - - 5 -
O7 Knows and uses current Information Technology platforms. - - 5 -
O8 Has knowledge of current programming languages. - - 5 -
O9 Has knowledge in the field of Digital Systems. - - 4 -
O10 Tests software and fixes bugs. - - - 5