Computer Programming
Course Details

KTO KARATAY UNIVERSITY
Trade and Industry Vocational School
Programme of Computer Programming
Course Details
Trade and Industry Vocational School
Programme of Computer Programming
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 03841199 | Game Programming | 2 | Spring | 4 | 2+1+0 | 5 | 5 |
| Course Type | Elective |
| Course Cycle | Associate (Short Cycle) (TQF-HE: Level 5 / QF-EHEA: Short Cycle / EQF-LLL: Level 5) |
| Course Language | Turkish |
| Methods and Techniques | 1. Theoretical Explanation: Topics are explained theoretically within the course. Students listen to lectures to understand the fundamental concepts of programming and the logic of algorithms. 2. Practical Activities: Students, under the guidance of the course instructor, practice various examples to put the theoretical concepts into practice. They strive to achieve specific learning outcomes. 3. Step-by-Step Solution: Problems encountered are solved step-by-step, explaining how each step works. This method helps students gain a deeper understanding of the topics. 4. Real-Life Examples: Real-life examples and problem scenarios are presented to enhance understanding of the topics. This allows students to see how to apply what they have learned in practice. 5. Lab Handouts and Quizzes: Student progress is assessed and understanding of the topics is monitored through weekly lab handouts and pre-exam quizzes. |
| Mode of Delivery | Face to Face |
| Prerequisites | There are no prerequisites for this course. All students are taught from the basics. |
| Coordinator | Lect. Uğur POLAT |
| Instructor(s) | Lect. Uğur POLAT |
| Instructor Assistant(s) | - |
Course Content
1. Introduction to Game Programming
2. Game Engines and Tools
3. Programming Fundamentals and Game Scripts
4. Game Mechanics and Physics Systems
5. Character and Environment Design
6. Camera and User Interface (UI)
7. Sound and Music Integration
8. Artificial Intelligence (AI) and Character Behaviors
9. Multiplayer Game Development (Multiplayer)
10. Game Performance and Optimization
11. Game Testing and Debugging
12. Project Development and Presentation
2. Game Engines and Tools
3. Programming Fundamentals and Game Scripts
4. Game Mechanics and Physics Systems
5. Character and Environment Design
6. Camera and User Interface (UI)
7. Sound and Music Integration
8. Artificial Intelligence (AI) and Character Behaviors
9. Multiplayer Game Development (Multiplayer)
10. Game Performance and Optimization
11. Game Testing and Debugging
12. Project Development and Presentation
Objectives of the Course
The aim of this course is to teach students the basic principles and techniques of game programming; to provide them with the ability to develop creative, interactive and functional games. Throughout the course, students will understand the game development processes and practice topics such as character movement, animation, physics engine usage, user interfaces and game mechanics.
Students will develop their own game projects using game engines (Unity, Unreal Engine etc.) and programming languages, learn workflows in game design and gain the ability to produce solutions to problems encountered in game development processes. At the end of the course, students will be able to design and develop game projects both individually and as a team.
This course offers students a solid introduction to the world of game development and aims to prepare them for career opportunities in the sector.
Students will develop their own game projects using game engines (Unity, Unreal Engine etc.) and programming languages, learn workflows in game design and gain the ability to produce solutions to problems encountered in game development processes. At the end of the course, students will be able to design and develop game projects both individually and as a team.
This course offers students a solid introduction to the world of game development and aims to prepare them for career opportunities in the sector.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | X |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P4 | Effectively uses information technologies (software, programs, animations, etc.) related to her/his profession. | 5 |
| P1 | He/she has basic, current and applied information about his/her profession. | 5 |
| P3 | He/She follows current developments and practices in his profession and uses them effectively. | 5 |
| P5 | Has the ability to independently evaluate professional problems and issues with an analytical and critical approach and propose solutions. | 4 |
| P6 | Can present his/her thoughts effectively through written and verbal communication at the level of knowledge and skills and expresses them in an understandable manner. | 3 |
| P11 | Creates algorithms and data structures and performs mathematical calculations. | 4 |
| P14 | Tests software and fixes bugs. | 5 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | Knows the basic elements of a computer. | P.1.1 | 1,6,7 |
| O2 | Knows how to use the internet and do research. | P.1.2 | 1,6,7 |
| O3 | Can perform basic mathematical analyses related to his/her profession. | P.1.3 | 1,6,7 |
| O4 | Knows current techniques for data analysis. | P.3.1 | 1,6,7 |
| O5 | Must know and use current software development platforms. | P.3.2 | 1,6,7 |
| O6 | Addresses complex problems and produces creative solutions. | P.3.3 | 6,7 |
| O7 | Analyzes complex problems and develops solution strategies | P.3.4 | 6,7 |
| O8 | Have basic analysis knowledge. | P.3.5 | 1,6,7 |
| O9 | Knows how to develop algorithms and creates a data structure appropriate to the algorithm. | P.11.1 | 1,6,7 |
| O10 | Knows and uses current Information Technology platforms. | P.11.2 | 6,7 |
| O11 | Has knowledge of current programming languages. | P.11.3 | 6,7 |
| O12 | Has knowledge in the field of Digital Systems. | P.11.7 | 6,7 |
| O13 | Tests software and fixes bugs. | P.14.1 | 1,6,7 |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Introduction to Game Programming |
| 2 | Game Engines and Tools |
| 3 | Programming Fundamentals and Game Scripts |
| 4 | Game Mechanics and Physics Systems |
| 5 | Character and Environment Design |
| 6 | Camera and User Interface (UI) |
| 7 | Pre-Exam Quiz and General Review |
| 8 | Mid-term Exam |
| 9 | Audio and Music Integration |
| 10 | Artificial Intelligence (AI) and Character Behaviors |
| 11 | Multiplayer Game Development |
| 12 | Game Performance and Optimization |
| 13 | Game Testing and Debugging |
| 14 | Project Development and Presentation |
| 15 | Pre-Exam Quiz and General Review |
| 16 | Final Exam |
Textbook or Material
| Resources | Jason Gregory, "Game Engine Architecture", 2nd Edition |
| Jeremy Gibson Bond, "Introduction to Game Design, Prototyping, and Development". 2nd Edition |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Laboratory | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | 1 | 20 (%) |
| Seminar | - | - |
| Quiz | 2 | 10 (%) |
| Listening | - | - |
| Midterms | 1 | 30 (%) |
| Final Exam | 1 | 40 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 16 | 4 | 64 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 2 | 28 |
| Midterms | 1 | 7 | 7 |
| Quiz | 2 | 1 | 2 |
| Homework | 0 | 0 | 0 |
| Practice | 0 | 0 | 0 |
| Laboratory | 0 | 0 | 0 |
| Project | 1 | 30 | 30 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 1 | 2 | 2 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 16 | 16 |
| Other | 0 | 0 | 0 |
| Total Work Load: | 149 | ||
| Total Work Load / 30 | 4,97 | ||
| Course ECTS Credits: | 5 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P1 | P3 | P11 | P14 |
|---|---|---|---|---|---|
| O1 | Knows the basic elements of a computer. | 5 | - | - | - |
| O2 | Knows how to use the internet and do research. | 4 | - | - | - |
| O3 | Can perform basic mathematical analyses related to his/her profession. | 4 | - | - | - |
| O4 | Knows current techniques for data analysis. | - | 5 | - | - |
| O5 | Must know and use current software development platforms. | - | 5 | - | - |
| O6 | Addresses complex problems and produces creative solutions. | - | 4 | - | - |
| O7 | Analyzes complex problems and develops solution strategies | - | 4 | - | - |
| O8 | Have basic analysis knowledge. | - | 4 | - | - |
| O9 | Knows how to develop algorithms and creates a data structure appropriate to the algorithm. | - | - | 5 | - |
| O10 | Knows and uses current Information Technology platforms. | - | - | 5 | - |
| O11 | Has knowledge of current programming languages. | - | - | 5 | - |
| O12 | Has knowledge in the field of Digital Systems. | - | - | 5 | - |
| O13 | Tests software and fixes bugs. | - | - | - | 5 |
