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Course Details
KTO KARATAY UNIVERSITY
Trade and Industry Vocational School
Programme of Computer Programming
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
03830105 Visual Programming-I 2 Autumn 3 2+1+0 4 4
Course Type Compulsory
Course Cycle Associate (Short Cycle) (TQF-HE: Level 5 / QF-EHEA: Short Cycle / EQF-LLL: Level 5)
Course Language Turkish
Methods and Techniques -
Mode of Delivery Face to Face
Prerequisites -
Coordinator -
Instructor(s) Lect. Seda YILDIRIM
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Lect. Seda YILDIRIM TSMYO-T213 [email protected] 7915 Monday
11:00-12:00
Course Content
Windows Form GUI Objects, Providing database connections, Automation project design, File Operations
Objectives of the Course
This course aims to enable students to use visual objects, to master programming methods and techniques, and to develop applications on database applications using programming methods and techniques.
Contribution of the Course to Field Teaching
Basic Vocational Courses X
Specialization / Field Courses X
Support Courses
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P4 Effectively uses information technologies (software, programs, animations, etc.) related to her/his profession. 5
P1 He/she has basic, current and applied information about his/her profession. 5
P11 Creates algorithms and data structures and performs mathematical calculations. 5
P14 Tests software and fixes bugs. 4
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 Knows how to develop algorithms and creates a data structure suitable for the algorithm. P.4.1 1,4,7
O2 Must know and use current software development platforms. P.3.2 1,4,7
O3 Knows and uses Visual Programming techniques. P.11.5 1,4,7
O4 Tests software and fixes bugs. P.14.1 1,4,7
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 Introduction to Visual Programming
2 Form screen Introduction of Objects-Label-Button
3 Form screen Introduction of Objects-Textbox-RichTextbox-MaskedTextbox
4 Sending information between forms - MessageBox - Checkbox
5 Form screen Introduction of Objects-Radiobutton-Combobox-Panel-Groupbox
6 orm screen Introduction of Objects-Listbox-Timer-ProgressBar-PictureBox
7 Form screen Introduction of Objects-Web Bowser-MenüStrip-DataGridView-TabControl
8 Form screen Introduction of Objects-Chart
9 Database Operations
10 File Operations
11 Database and File Operations Sample Applications
12 Topic Repetitions and sample applications
13 Determination and Presentation of Project Assignments
14 Determination and Presentation of Project Assignments
Textbook or Material
Resources Visual Programming - For Beginners and Vocational School Students
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Laboratory - -
Practice - -
Field Study - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects - -
Seminar - -
Quiz - -
Listening - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 2 28
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 14 1 14
Midterms 1 15 15
Quiz 0 0 0
Homework 0 0 0
Practice 14 1 14
Laboratory 14 1 14
Project 0 0 0
Workshop 0 0 0
Presentation/Seminar Preparation 0 0 0
Fieldwork 0 0 0
Final Exam 1 15 15
Other 0 0 0
Total Work Load: 100
Total Work Load / 30 3,33
Course ECTS Credits: 3
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P3 P4 P11 P14
O1 Must know and use current software development platforms. 4 - - -
O2 Knows how to develop algorithms and creates a data structure suitable for the algorithm. - 5 - -
O3 Knows and uses Visual Programming techniques. - - 4 -
O4 Tests software and fixes bugs. - - - 5