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Course Details
KTO KARATAY UNIVERSITY
Mühendislik ve Doğa Bilimleri Fakültesi
Programme of Computer Engineering
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
05030002 Object Oriented Programming 2 Autumn 3 3+0+2 4 6
Course Type Compulsory
Course Cycle Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6)
Course Language Turkish
Methods and Techniques -
Mode of Delivery Face to Face
Prerequisites -
Coordinator -
Instructor(s) Asst. Prof. Ali Osman ÇIBIKDİKEN
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Asst. Prof. Ali Osman ÇIBIKDİKEN A-124 [email protected] 7585 Monday
14:00-15:00
Course Content
Introduction to problem solving and programming using object-oriented paradigms. Classes, objects, attributes, methods, accessors, constructors, destructors, inheritance, abstract classes, interfaces, polymorphism, exception handling, file processing and input/output streams, introduction to GUI programming
Objectives of the Course
This course aims to teach basics of object oriented programming languages.
Contribution of the Course to Field Teaching
Basic Vocational Courses X
Specialization / Field Courses X
Support Courses
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P3 Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose 5
P4 Ability to develop, select and use modern techniques and tools for the analysis and solution of complex problems encountered in engineering applications; ability to use information technologies effectively 5
P6 Ability to work effectively in disciplinary and multi-disciplinary teams; individual study skills 5
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 Learning at least one object-oriented programming language. P.3.3 1
O2 Knowledge and use of software development platforms. P.3.5 1,4
O3 Ability to work individually in multidisciplinary teams. P.6.2 1,4
O4 Determining the talent required to solve problems and developing the necessary method. P.4.5 1,4
O5 Application of developed methods to solve problems effectively and efficiently. P.4.6 4
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 Introduction
2 Classes, objects, attributes, methods, constructors
3 Classes, objects, attributes, methods, constructors
4 Classes, objects, attributes, methods, constructors
5 Classification, generalization, specialization
6 Inheritance
7 Polymorphism
8 Modularity
9 Exception handling
10 Input/output operations
11 Networking, multi-threading
12 Generics and Collections framework
13 GUI programming
14 GUI programming
Textbook or Material
Resources Peter Coad, Jill Nicola, Object-Oriented Programming, Prentice Hall, 1993
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Laboratory - -
Practice - -
Course Specific Internship (If Any) - -
Homework - -
Presentation - -
Projects - -
Quiz - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 3 42
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 14 3 42
Midterms 1 33 33
Quiz 0 0 0
Homework 1 30 30
Practice 0 0 0
Laboratory 0 0 0
Project 0 0 0
Workshop 0 0 0
Presentation/Seminar Preparation 0 0 0
Fieldwork 0 0 0
Final Exam 1 33 33
Other 0 0 0
Total Work Load: 180
Total Work Load / 30 6
Course ECTS Credits: 6
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P3 P4 P6
O1 Learning at least one object-oriented programming language. 4 3 5
O2 Knowledge and use of software development platforms. 2 3 3
O3 Determining the talent required to solve problems and developing the necessary method. 3 2 4
O4 Application of developed methods to solve problems effectively and efficiently. 3 1 5
O5 Ability to work individually in multidisciplinary teams. 3 5 1