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Course Details
KTO KARATAY UNIVERSITY
Graduate Education Institute
Programme of Master of Graphic Design with Thesis
Course Details
Course Code Course Name Year Period Semester T+A+L Credit ECTS
80911115 Game Design 1 Spring 2 3+0+0 7 7
Course Type Elective
Course Cycle -
Course Language Turkish
Methods and Techniques -
Mode of Delivery Face to Face
Prerequisites -
Coordinator -
Instructor(s) Asst. Prof. Bülent BİNGÖL
Instructor Assistant(s) -
Course Instructor(s)
Name and Surname Room E-Mail Address Internal Meeting Hours
Asst. Prof. Bülent BİNGÖL C-309 Z24 [email protected] 7725 Tuesday
10:00-11:00
Course Content
In all aspects of graphic design application areas, the design problem is also put forward; the problem includes project design, development and implementation. Studies based on developing new graphic problem definitions and producing different graphic solutions are carried out. Art, artist, work of art, style in art, characterization, original creative thinking and its features are examined. Children's illustration in graphic design is examined in all aspects
Objectives of the Course
The student is asked to explore, develop, design and design a roadmap by posing a graphic design problem. The project is aimed at defending and presenting the resulting concept, product and media planning. Finding creative arrangement is explored. In an experimental environment with expanded boundaries, it tries to develop the student's ability to think as a designer, research, communicate, understand and define speech, finding solution-oriented researchers and visual thinking methods.
Contribution of the Course to Field Teaching
Basic Vocational Courses
Specialization / Field Courses
Support Courses X
Transferable Skills Courses
Humanities, Communication and Management Skills Courses
Relationships between Course Learning Outcomes and Program Outcomes
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Program Learning Outcomes Level
P3 To be able to create innovative and original works by using abstract and concrete concepts in a visual way. 5
P4 To be able to use computer software, technologies, techniques and innovations in the field effectively. 5
P5 Visualisation by establishing a relationship between art, culture, design and aesthetic issues. 4
P8 To be able to convey the right message and indicators to the target audience through the right communication channels by using photographic, typographic, illustrative, moving and interactive elements in the production and production process of two and three dimensional designs for traditional and new media. 5
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes Outcome Relationship Measurement Method **
O1 To be able to produce original works with design skills. P.3.1 3,7
O2 To be able to express a thought, a concept or a phenomenon creatively in a visual way. P.3.2 3,7
O3 To be able to explain an idea by using only figures. P.3.3 3,7
O4 To be able to recognise concrete and abstract concepts in graphic design works. P.3.4 3,7
O5 To be able to decide to use the details of the design in line with the need. P.3.5 3,7
O6 To be able to design products in desired size and volume. P.3.6 3,7
O7 To be able to use related computer software and information and communication technologies effectively for design. P.4.1 3,7
O8 To be able to present their designs through technological devices such as computer etc. P.4.3 3,7
O9 To be able to express the properties of print designs on different surfaces. P.4.6 3,7
O10 To be able to present the main idea of a phenomenon in a visual way within the concept of design. P.5.1 3,7
O11 To be able to apply graphic design products in two and three dimensions. P.8.1
O12 To be able to define the target audience, to produce original works related to the field and to evaluate the results. P.8.2
O13 To be able to present traditional elements with contemporary interpretations. P.8.3
O14 To be able to use the visual elements of design effectively with typographic elements. P.8.6
O15 To be able to interpret graphic designs to the cultural environment of the day with the support of developing and changing technology. P.8.7
O16 To be able to produce video using moving / still image programmes in different media environments P.8.8
** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7
Weekly Detailed Course Contents
Week Topics
1 Determining a project topic that includes a graphic design problem
2 Informing about graphic application areas in general.
3 Examination of the stylistic features of the art of book illustration on the basis of artist and artwork.
4 Original graphic works with experiments open to the use of all kinds of materials for new graphic problems and design works with experimental content.
5 Reading about the researches
6 Discussion of technical problems that may arise in practice.
7 Continued implementation.
8 Midterm
9 Continuation of character design, illustration and evaluation of examples and application studies.
10 Continued implementation.
11 To examine the designs and researches related to the field and to reveal the problems and to make them appropriate within the framework of the rules of scientific research techniques.
12 General review
13 Preparing experimental designs and researches related to the field into written presentations and documents.
14 Final
Textbook or Material
Resources Becer, E., İletişim ve Grafik Tasarım, Ankara, Dost Kitabevi, 2002.
James Craig, Working with Graphic Designers, 1989.
Landa, R., Graphic Design Solutions, U.S.A., Delmar Publishers, 1996.
Evaluation Method and Passing Criteria
In-Term Studies Quantity Percentage
Attendance - -
Practice - -
Field Study - -
Homework - -
Presentation - -
Projects - -
Seminar - -
Midterms 1 40 (%)
Final Exam 1 60 (%)
Total 100 (%)
ECTS / Working Load Table
Quantity Duration Total Work Load
Course Week Number and Time 14 2 28
Out-of-Class Study Time (Pre-study, Library, Reinforcement) 10 1 10
Midterms 6 10 60
Quiz 0 0 0
Homework 0 0 0
Practice 3 9 27
Laboratory 0 0 0
Project 0 0 0
Workshop 0 0 0
Presentation/Seminar Preparation 4 10 40
Fieldwork 0 0 0
Final Exam 6 10 60
Other 0 0 0
Total Work Load: 225
Total Work Load / 30 7,50
Course ECTS Credits: 8
Course - Learning Outcomes Matrix
Relationship Levels
Lowest Low Medium High Highest
1 2 3 4 5
# Learning Outcomes P3 P4 P5 P8
O1 To be able to produce original works with design skills. 5 - - -
O2 To be able to express a thought, a concept or a phenomenon creatively in a visual way. 5 - - -
O3 To be able to explain an idea by using only figures. 5 - - -
O4 To be able to recognise concrete and abstract concepts in graphic design works. 5 - - -
O5 To be able to decide to use the details of the design in line with the need. 5 - - -
O6 To be able to design products in desired size and volume. 5 - - -
O7 To be able to use related computer software and information and communication technologies effectively for design. - 5 - -
O8 To be able to present their designs through technological devices such as computer etc. - 5 - -
O9 To be able to express the properties of print designs on different surfaces. - 5 - -
O10 To be able to present the main idea of a phenomenon in a visual way within the concept of design. - - 4 -
O11 To be able to apply graphic design products in two and three dimensions. - - - 5
O12 To be able to define the target audience, to produce original works related to the field and to evaluate the results. - - - 5
O13 To be able to present traditional elements with contemporary interpretations. - - - 5
O14 To be able to use the visual elements of design effectively with typographic elements. - - - 5
O15 To be able to interpret graphic designs to the cultural environment of the day with the support of developing and changing technology. - - - 5
O16 To be able to produce video using moving / still image programmes in different media environments - - - 5