Architecture
Course Details

KTO KARATAY UNIVERSITY
Faculty of Fine Arts and Design
Programme of Architecture
Course Details
Faculty of Fine Arts and Design
Programme of Architecture
Course Details

| Course Code | Course Name | Year | Period | Semester | T+A+L | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 00371752 | Digital Game Architecture | 4 | Autumn | 7 | 2+0+0 | 4 | 4 |
| Course Type | Elective |
| Course Cycle | Bachelor's (First Cycle) (TQF-HE: Level 6 / QF-EHEA: Level 1 / EQF-LLL: Level 6) |
| Course Language | Turkish |
| Methods and Techniques | - |
| Mode of Delivery | Face to Face |
| Prerequisites | - |
| Coordinator | - |
| Instructor(s) | Asst. Prof. Halil SEVİM |
| Instructor Assistant(s) | - |
Course Instructor(s)
| Name and Surname | Room | E-Mail Address | Internal | Meeting Hours |
|---|---|---|---|---|
| Asst. Prof. Halil SEVİM | - | [email protected] |
Course Content
Derste tasarım ve mimarlık kavramlarının dijital oyun ile entegrasyonu ele alınacak olup günel gelişmeler ve üretime dayalı bir yaklaşım sürdürülecektir. Bu dersin ana amacı, üretim metodolojilerini ve araçlarını keşfetmek olacaktır.
Objectives of the Course
The architectural design approaches in digital games are examined.
Contribution of the Course to Field Teaching
| Basic Vocational Courses | |
| Specialization / Field Courses | X |
| Support Courses | |
| Transferable Skills Courses | |
| Humanities, Communication and Management Skills Courses |
Relationships between Course Learning Outcomes and Program Outcomes
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Program Learning Outcomes | Level |
|---|---|---|
| P5 | To have the ability to select and apply modern tools and technologies in building design and construction. | 3 |
Course Learning Outcomes
| Upon the successful completion of this course, students will be able to: | |||
|---|---|---|---|
| No | Learning Outcomes | Outcome Relationship | Measurement Method ** |
| O1 | Taking right decisions for choosing materials considering the environmental factors and users'requirements | P.5.2 | |
| O2 | Having knowledge about environmental factors and users'requirements. | P.5.6 | |
| ** Written Exam: 1, Oral Exam: 2, Homework: 3, Lab./Exam: 4, Seminar/Presentation: 5, Term Paper: 6, Application: 7 | |||
Weekly Detailed Course Contents
| Week | Topics |
|---|---|
| 1 | Intro to Game Production and Production Methodologies |
| 2 | Game and game design history |
| 3 | Game design format |
| 4 | Game Types |
| 5 | Dynamics and mechanical approach |
| 6 | Character |
| 7 | Entertainment and accessibility |
| 8 | Narrative design |
| 9 | Midterm exam |
| 10 | Gamification |
| 11 | Game design |
| 12 | Game design 2 |
| 13 | Game presentations |
| 14 | Final |
Textbook or Material
| Resources | Design Games for Architecture Book (Aaron Westre, 2013) |
Evaluation Method and Passing Criteria
| In-Term Studies | Quantity | Percentage |
|---|---|---|
| Attendance | - | - |
| Practice | - | - |
| Field Study | - | - |
| Course Specific Internship (If Any) | - | - |
| Homework | - | - |
| Presentation | - | - |
| Projects | - | - |
| Listening | - | - |
| Midterms | 1 | 40 (%) |
| Final Exam | 1 | 60 (%) |
| Total | 100 (%) | |
ECTS / Working Load Table
| Quantity | Duration | Total Work Load | |
|---|---|---|---|
| Course Week Number and Time | 14 | 2 | 28 |
| Out-of-Class Study Time (Pre-study, Library, Reinforcement) | 14 | 2 | 28 |
| Midterms | 1 | 2 | 2 |
| Quiz | 0 | 0 | 0 |
| Homework | 0 | 0 | 0 |
| Practice | 0 | 0 | 0 |
| Laboratory | 0 | 0 | 0 |
| Project | 0 | 0 | 0 |
| Workshop | 0 | 0 | 0 |
| Presentation/Seminar Preparation | 0 | 0 | 0 |
| Fieldwork | 0 | 0 | 0 |
| Final Exam | 1 | 2 | 2 |
| Other | 14 | 4 | 56 |
| Total Work Load: | 116 | ||
| Total Work Load / 30 | 3,87 | ||
| Course ECTS Credits: | 4 | ||
Course - Learning Outcomes Matrix
| Relationship Levels | ||||
| Lowest | Low | Medium | High | Highest |
| 1 | 2 | 3 | 4 | 5 |
| # | Learning Outcomes | P5 |
|---|---|---|
| O1 | Taking right decisions for choosing materials considering the environmental factors and users'requirements | 3 |
| O2 | Having knowledge about environmental factors and users'requirements. | 4 |
